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v5.0.0-alpha.264: Aesthetic 0-to-10-by-1-or-2 (#98)
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* Entityfade default animation rename
* cursor fix on movebuttons
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cameroncheung00 authored Sep 21, 2023
1 parent ea368b8 commit a740c68
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Showing 15 changed files with 237 additions and 185 deletions.
2 changes: 1 addition & 1 deletion package.json
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"preview:https": "serve dist",
"reinstall": "rm -rf node_modules; yarn; vue-tsc --noEmit"
},
"version": "5.0.0-alpha.263"
"version": "5.0.0-alpha.264"
}
2 changes: 1 addition & 1 deletion src/components/units/AppGameVariants.vue
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Expand Up @@ -59,7 +59,7 @@
return logo[appLogoFilePath].default;
};
const customBoardRoute = () => {
let boardStr = window.prompt('Enter a valid board string:');
let boardStr = window.prompt('Enter a valid variant:');
if (boardStr !== null) {
router.push({ name: 'game', params: { type: gameType.value, gameId: gameId.value, variantId: boardStr } })
}
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3 changes: 2 additions & 1 deletion src/components/units/GameBody/AppGameBodyHeaderOptions.vue
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aria-label="toggle"
type="checkbox"
v-model="options.showNextMoves" />
<label for="checkbox">Available Move Predictions</label>
<label for="checkbox">Available Move Buttons</label>
</div>
<div class="option" v-if="options.showNextMoves">
<input class="uni-toggle-button"
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const gameType = route.params.type as string;
const gameId = route.params.gameId as string;
const variantId = route.params.variantId as string;
//const animationSpeeds = ["None", "Very Fast (2.0x)", "Fast (1.5x)", "Normal (1.0x)"]
const game = computed(() => store.getters.game(gameType, gameId));
const gameVariant = computed(() => store.getters.variant(gameType, gameId, variantId));
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6 changes: 4 additions & 2 deletions src/components/units/GameBody/CharacterAutoGUI.vue
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Expand Up @@ -287,14 +287,15 @@
// Highlight move cells on hover
g:hover > &.move {
cursor: pointer;
fill: var(--neutralColor);
}
}
.app-game-board-default-token {
alignment-baseline: middle;
text-anchor: middle;
cursor: default;
alignment-baseline: middle;
cursor: pointer;
[data-turn="A"] &.move {
fill: var(--turn1Color);
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}
&:hover {
cursor: pointer;
animation-name: pulsing-arrow;
animation-duration: 0.3s;
animation-iteration-count: infinite;
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1 change: 1 addition & 0 deletions src/components/units/GameBody/CustomGUISim.vue
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Expand Up @@ -115,6 +115,7 @@
}
&:hover {
cursor: pointer;
animation-name: pulsing-line;
animation-duration: 0.3s;
animation-iteration-count: infinite;
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5 changes: 4 additions & 1 deletion src/components/units/GameBody/ImageAutoGUI.vue
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Expand Up @@ -182,7 +182,7 @@
const move = {
str: nextMoveData.move,
hint: nextMoveData.moveValue,
hintOpacity: nextMoveData.moveValueOpacity,
hintOpacity: !options.value.showNextMoves ? 0.001 : nextMoveData.moveValueOpacity,
nextPosition: nextMoveData.position
};
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}
&:hover {
cursor: pointer;
animation-name: pulsing-token;
animation-duration: 0.3s;
animation-iteration-count: infinite;
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}
&:hover {
cursor: pointer;
animation-name: pulsing-arrow;
animation-duration: 0.3s;
animation-iteration-count: infinite;
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}
&:hover {
cursor: pointer;
animation-name: pulsing-line;
animation-duration: 0.3s;
animation-iteration-count: infinite;
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126 changes: 126 additions & 0 deletions src/models/images/svg/0to10by1or2/grid.svg
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24 changes: 24 additions & 0 deletions src/models/images/svg/0to10by1or2/x.svg
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8 changes: 0 additions & 8 deletions src/models/images/svg/connect4/a.svg

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4 changes: 4 additions & 0 deletions src/models/images/svg/lightsout/0.svg
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4 changes: 4 additions & 0 deletions src/models/images/svg/lightsout/1.svg
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4 changes: 4 additions & 0 deletions src/models/images/svg/lightsout/background.svg
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4 changes: 4 additions & 0 deletions src/models/images/svg/lightsout/t.svg
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