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if there are many entities, try truning on |
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Hi, thanks for the hard work with Genesis!
Is there a recommended method for simulating a scene with a relatively high number of entities added (100+).
I've experimented with some simple approaches but tend to hit unstable simulation and segmentation faults as I increase the number of entities added. Here is some example code (modified from the nonconvex_mesh.py example). Using sphere's for the example but ideally these would be concave mesh morphs.
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