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MyPrivate

1.有限状态机,存放在Unity3dTool/FSM下面 按照http://wiki.unity3d.com/index.php/Finite_State_Machine 编写的适合于

unity3d的有限状态机,相较于维基百科的内容作了很小的改动,主要是添加了一个

状态改变的事件,通过这个事件,状态发生改变的时候就不要传递FSMSystem给状态

。 The FSM(Finite State Machine)scripts which used in unity3d is based on

http://wiki.unity3d.com/index.php/Finite_State_Machine .I have made a

little change.Mainly add a StateChange Event.Through the Event,it's easy

to change the state in FSMState.

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Some special script used in my work

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