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CHNGLOG.TXT
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########################Version III.I.MMXIIX Revision 1#########################
* Optimized the render code further
* Re-partitioned the sections of the ROM used for code and maps, giving more
room to the code and only enough space for ~4 maps
########################Version III.I.MMXIIX Revision 0#########################
* Added walking sounds
* Fixed a bug in relation to page-boundry compensation in the drawing code
* Added code for carl that's commented out. Uncommenting line 59 in main.asm
will allow carl to scroll around the screen somewhat annoyingly
########################Version II.III.MMXIIX Revision 0########################
* Fixed a bug pretaining to sprite delay times, resulting in black boxes on the
screen
* Started the long process of further optimizing and documenting the code
########################Version II.III.MMXVII Revision 0########################
* Added horizontal sprite positioning (and our new friend, carl)
* Added size indication macros
* Moved macros and controls into their own individual files
* Performed several optimizations to fit the sprite horizontal positioning
########################Version II.II.MMXVII, Revision 2########################
* Cleaned up some code regarding the horizontal position of the minimap
########################Version II.II.MMXVII, Revision 1########################
* Centered the minimap
########################Version II.II.MMXVII, Revision 0########################
* Improved the size of the veiwport
* Improved the map loading code
* Redid almost all of the rendering code
* Maps are now aligned to 256 bytes
#########################Version I.I.MMXVII, Revision 1#########################
* Added a changelog
* Added peripheral vision
* Added repeating actions
* Fixed a bug where the line count would jump if all 4 arrow keys were pressed
(stella)
* Organized the source code further