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remove keep inventory options
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Gl0W1E committed Jul 20, 2023
1 parent b9bafe2 commit 1ed0ff3
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Showing 3 changed files with 0 additions and 40 deletions.
1 change: 0 additions & 1 deletion src/main/java/me/darthpeti/townytweaks/Main.java
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,6 @@ public void registerListenersAndCommands(){
PluginManager pM = instance.getServer().getPluginManager();

if (getServer().getPluginManager().getPlugin("SiegeWar") != null) {
pM.registerEvents(new KeepInvSiege(), instance);
pM.registerEvents(new SiegeWarPearl(), instance);
pM.registerEvents(new SiegeSessionEnd(getLogger()), instance);
pM.registerEvents(new SiegeSessionStart(getLogger()), instance);
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5 changes: 0 additions & 5 deletions src/main/resources/config.yml
Original file line number Diff line number Diff line change
Expand Up @@ -45,11 +45,6 @@ allow-barrels-only-in-plottype: "edit-plot-type-name-here"
# Change the "edit-plot-type-name-here" to the name of the plot type you want brewing barrels to be only accessible in.
# Give your admins townytweaks.admin.bypassbrew permission node if you want them to bypass this restriction.

keep-inventory-in-sieges: false
# This was originally a feature in the old SiegeWar, until Goosius (Main SW Dev) returned for a while and moved some mechanics from SW to TownyCombat.
# This feature partially still exists, but the radius of the keep inventory area is based on the location of any town's homeblock, instead of a Siege Banner.
# WARNING: only military nation / town ranked players which can score points in the siege will keep inventory on death in siege zones.

allow-pearl-in-besieged-towns: false
# This was originally a feature on EarthPol and never got implemented into SiegeWar because the Gooius (Main SW Dev) had left around the same time
# This feature will allow players to teleport in towns that are in an active siege zone while ignoring the Town's Flags that would otherwise deny it.
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