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Releases: GloriousEggroll/proton-ge-custom

GE-Proton7-48 Released

30 Jan 01:13
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  • Updated proton-wine bleeding edge
  • Updated vkd3d-proton
  • Updated dxvk
  • Update dxvk-nvapi

Latest upstream changes should include the most recent Dead Space fixes.

Additionally, in the previous proton-ge build I noted a problem with Monster Hunter: Rise. This issue turned out to be specific to the 7900 XT/X cards. The fix is currently pending on mesa/radv:

https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941

GE-Proton7-47 Released

21 Jan 01:09
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Hotfix release:

I received a ping from the dxvk author today for the following hotfix:

@GloriousEggroll sorry for ping but you might want to update dxvk in your proton builds asap,
since we've been writing invalid state cache files that can lead to all sorts of trouble.
relevant commits to fix stuff:

doitsujin/dxvk@0af5ece...master

Per the commit it will invalidate old caches automatically, you do not need to do anything yourself.

Phew, what a wild week of hotfixing :/

GE-Proton7-46 Released

20 Jan 05:50
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This is a hotfix release for vkd3d that fixes several DX12 games not launching and/or crashing on launch, including:

Warhammer 40,000: Darktide
Death Stranding
The Division 2

MH:Rise is still broken unfortunately (stuck on flickering compiling shaders screen)

GE-Proton7-45 Released

18 Jan 19:38
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Removed deprecated broken dxvk-async patch:

Upstream DXVK has implemented the GraphicsPipelineLibrary (GPL) back in August, which takes over dxvk-async's job:

https://www.khronos.org/blog/reducing-draw-time-hitching-with-vk-ext-graphics-pipeline-library
doitsujin/dxvk#2798

Driver support for Nvidia was added in version 515.49.10:
https://developer.nvidia.com/vulkan-driver

Driver support for AMD/RADV was added in August 2022 and is an ongoing WIP:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17542

Per the above, it can be exposed/enabled for testing on AMD/RADV via:
RADV_PERFTEST=gpl

dxvk-async now causes problems with the dxvk-cache, which is not something new users may know how to clear:
Sporif/dxvk-async#55

In light of the above, in addition to the current rebase still not working properly, I am removing the dxvk-async patch from Proton-GE.

RIP dxvk-async 2018-2023

GE-Proton7-44 Released

18 Jan 08:37
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Changelog:

  • wine: updated to latest bleeding edge (includes alt+tab fix)
  • wine-staging: rebased for latest proton-wine bleeding edge
  • dxvk: updated to latest git (includes HDR patches)
  • vkd3d-proton: updated to latest git (includes HDR patches)
  • proton: import upstream changes (includes prefix sync revert/fix)
  • protonfixes: add workaround for pentiment launch failure (thanks tgurr)
  • protonfixes: add multiplayer fix for stronghold hd/stronghold crusader hd/ stronghold crusader extreme hd (thanks jopejoe1)
  • protonfixes: add framerate fix for Battle Fantia Revised Edition (thanks ranplayer)
  • protonfixes: add launcher workaround for Assassin's Creed Brotherhood (thanks ranplayer)

GE-Proton7-43 Released

19 Dec 00:39
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-import upstream proton changes
-immortals: fenyx rising now playable (from my testing I did not have any cutscene audio skips or garbled output)
-added launcher skip (again) for baldur's gate 3 -- runs vulkan version by default
-added fix for gears 5 hang after hitting enter on logo screen
-added fix for game drive option not being applied properly to elder scrolls online (fixes installation -- still need to hit space at black window)
-added fix for witcher 3 -- no longer crashes on hairworks
-updated protonfix for fall guys (does not need exe workaround -- thanks rokam)
-update dxvk git
-update vkd3d git
-update wine to bleeding edge

GE-Proton7-42 Released

03 Dec 01:24
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  • Pull in upstream build changes from proton experimental
  • update dxvk-nvapi
  • update dxvk
  • update vkd3d
  • update media converter
  • update wine to latest proton experimental bleeding edge
  • rebase wine staging
  • dxvk: add launcher fix for secret world:legends
  • protonfixes: add d3d9_43 and 11_43 winetricks for secret world: legends (thanks zerodogg)
  • protonfixes: remove no longer needed fps cap for king of fighters (applied in dxvk directly instead, thanks Bitwolfies)
  • protonfixes: remove no longer needed EAC workaround for SQUAD (thanks mikk150)
  • protonfixes: add protonfix for Skeleton Boomerang (thanks xperia64)
  • protonfixes: add protonfix for Re-Volt (thanks mthsk)

GE-Proton7-41 Released

07 Nov 23:58
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HOTFIX:

  • fixed issue with EasyAntiCheat folder not being renamed correctly for the Gears 5 EAC workaround -- should now work on the Steam Deck for single player campaign. I've been told coop also works but not confirmed.

GE-Proton7-40 Released

07 Nov 22:19
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HOTFIX:

-fixes regression in vkd3d-proton which allows Gears 5 to run again. Still uses EAC workaround, still single-player only. (thanks Rhedox/K0bin!)

HansKristian-Work/vkd3d-proton#1281
HansKristian-Work/vkd3d-proton#1284

GE-Proton7-39 Released

06 Nov 06:31
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-proton-wine updated to latest bleeding edge
-dxvk updated to git
-vkd3d-proton updated to git
-overwatch 2 freeze fix added (may help other games)
-pulled in upstream proton nvapi fixes
-enabled gamedrive option for ESO by default
-mono updated to 7.4.0
-no-longer-required protonfixes removed for Sonic Adventures 2, Farcry 5 EAC, Origin (thanks Bitwolfies)