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Note: This code is untested (because the tests and server can't be run currently).
Waterlogging
I let blocks get waterlogged where air or water would have become a water source block. Additionally, all the functionality that deals with water in the class now treats waterlogged blocks as water source blocks (using
isLiquid
,getType
, andgetStrength
).Bubble columns
Magma and soul sand create bubble columns, and water propagates or ends them.
Since blockdata hasn't been implemented for 1.13, I wrote print statements where the blockdata should be updated.