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Implement EntityDamageByBlockEvent firing #1065
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mastercoms
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Nov 3, 2019
mastercoms
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Nov 6, 2019
mastercoms
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Could you fix the checkstyle errors as reported by our CI? The rest LGTM.
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I created the new method
getTouchingBlocks()
to get every block a player was colliding with to put it on the EntityDamageByBlockEvent.I created the
canTakeDamage()
method without any parameters to avoid code duplication on the newdamageBlock()
method.I implemented[
damageBlock()
method because default damage LivingEntity's method does not allow Blocks as a damage source.