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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lost Pilot"
run/main_scene="res://scenes/main/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
GameManager="*res://scripts/global/manager.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[dotnet]
project/assembly_name="Godot Community Project 1"
[editor]
script/templates_search_path="res://Scripts/Templates"
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[gui]
theme/custom_font="res://assets/Gugi-Regular.ttf"
theme/default_font_multichannel_signed_distance_field=true
theme/default_font_generate_mipmaps=true
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[internationalization]
pseudolocalization/fake_bidi=true
[layer_names]
2d_physics/layer_3="Interactable"
[rendering]
textures/canvas_textures/default_texture_filter=0