Skip to content
This repository has been archived by the owner on Jun 27, 2021. It is now read-only.

GodotVR/godot-openxr-asset

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Godot OpenXR GDNative module

This module is provided as is, all files are contained within the addons/godot-openxr folder

This module requires Godot 3.3 or newer to run

The scenes subfolder contains a number of godot scenes that help you set up your project. For basic functionality start with adding ovr_first_person.tcn to your project. Also make sure that vsync is turned off in your project settings.

Source code for this module can be found here: https://github.com/GodotVR/godot_openxr

Also note that we have a support asset containing a number of useful scenes to get you going building VR applications in Godot: https://github.com/GodotVR/godot-xr-tools

Documentation on using this asset can be found here: https://github.com/GodotVR/godot_openxr/wiki

Licensing

The Godot OpenXR module and the godot scenes in this add on are all supplied under an MIT License.

About this repository

The original version of the Godot OpenXR plugin was developed by Christoph Haag with Bastiaan Olij later on helping maintain the Windows build. This asset repository is maintained by Bastiaan Olij.

About

The Godot OpenXR Asset for the asset library

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published