Releases: GrayFace/Misc
MM7Patch v2.2
[+] Accurate sprites coordinates in D3D mode.
[+] Better water animation.
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[-] Some small cosmetic interface bugs fixed.
[-] Barrels and other static sprites were shrinked vertically indoors in D3D mode.
[-] Inactive characters couldn't interact with chests.
[+] And smaller changes...
MM6Patch v2.2
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[-] Inactive characters couldn't interact with chests.
[+] And smaller changes...
MM8Patch v2.1
[+] High resolution rendering in Hardware 3D, 32 bit color mode.
[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAV always loop properly.
[+] And more...
[-] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
MM7Patch v2.1
[+] High resolution rendering in Hardware 3D, 32 bit color mode.
[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAV always loop properly.
[+] And more...
[-] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
MM6Patch v2.1
[+] Borderless full screen mode (the game runs in your standard resolution, stretched to full screen with black borders as needed).
[+] WindowWidth and WindowHeight options control window size in windowed mode.
[+] 32 bit color support.
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] Items stack vertically, like in MM7 and MM8 (add PlaceItemsVertically=0 to INI to disable).
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] PlayMP3 option now supports WAV files in Music folder. WAV always loop properly.
[+] And more...
[-] Many fixes in game code and on maps. I finally went through all maps and fixed all bugs I could find.
TxtEdit v1.3.1
[-] Previous version was crashing on Windows XP
[-] Copy-Paste didn't warrant close warning
[-] Undo bugs
[-] Ctrl+A was buggy
TilPack v1.3.2
[-] Previous version was crashing on Windows XP
MMArchive v1.2.1
[-] Previous version was crashing on Windows XP
[-] Clipboard-related crash on exit
[-] Crash when loading another archive while in Compare To mode
[-] After drag-drop of the same archive, files list wasn't updated after operations
IcnPack v1.3.2
[-] Previous version was crashing on Windows XP
H3DefTool v3.4.2
[-] Previous version was crashing on Windows XP