Releases: GrayFace/Misc
MM8Patch v2.5.7
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
[-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explicitly set Physical in spells.txt. Now you can also disable the Acid Burst fix by adding FixAcidBurst=0 to INI.
MM7Patch v2.5.7
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
[-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explicitly set Physical in spells.txt. Now you can also disable the Acid Burst fix by adding FixAcidBurst=0 to INI.
MM6Patch v2.5.7
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
MM8Patch v2.5.6
[-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes.
[-] Ogre corpses were containing most basic sword instead of a club.
[-] My bug: DisableHooks option wasn't working for some new hooks.
[-] My bug: When custom *.games.lod archives are used, incorrect data was written to autosave on New Game start. It was fully inconsequential until version 2.5.4.
[-] My bug: The DirectX 7 bug/limitation fix was being applied prematurely, causing a crash on Wine.
MM7Patch v2.5.6
[-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes.
[-] My bug: DisableHooks option wasn't working for some new hooks.
[-] My bug: When custom *.games.lod archives are used, incorrect data was written to autosave on New Game start. It was fully inconsequential until version 2.5.4.
[-] My bug: The DirectX 7 bug/limitation fix was being applied prematurely, causing a crash on Wine.
[-] My bug caused by abnormal localization: In German version of the game the party was shooting torches with patch version 2.5.*. This fix also fixes abnormalities of some sprites in that localization.
[-] Fixes in maps: It was possible for artifacts to be generated in inaccessible chests.
MM6Patch v2.5.6
[-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes.
[-] My bug: DisableHooks option wasn't working for some new hooks.
[-] My bug: When custom *.games.lod archives are used, incorrect data was written to autosave on New Game start. It was fully inconsequential until version 2.5.4.
[-] Fixes in maps: Duplicated chests and houses, possibility of generation of artifacts in chests that can't be opened etc.
[-] The Monolith (d13): +5 Personality was only given to unpromoted Cleric and Druids.
MM8Patch v2.5.5
[-] My bug: A bug when taking an item from character's inventory that could lead to immunities corruption in MM8.
[-] My bug: FixChests option got broken by 2.5.4 changes.
[*] FixUnmarkedArtifacts option now also respects the 13 artifacts limit imposed by the game.
MM7Patch v2.5.5
[-] My bug: A bug when taking an item from character's inventory that could lead to immunities corruption in MM8.
[-] My bug: FixChests option got broken by 2.5.4 changes.
[*] FixUnmarkedArtifacts option now also respects the 13 artifacts limit imposed by the game.
MM6Patch v2.5.5
[-] My bug: A bug when taking an item from character's inventory that could lead to immunities corruption in MM8.
[-] My bug: FixChests option got broken by 2.5.4 changes.
MM8Patch v2.5.4
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
[-] My bug: FixMonstersBlockingShots option didn't work right.
[-] Prison of the Lord of Water (d38): An artifact was being generated in an inaccessible chest, leading to it not being obtainable by the party anymore.