Skip to content

Commit

Permalink
Fully updated for 1.0 release.
Browse files Browse the repository at this point in the history
  • Loading branch information
GreatArcStudios committed Jun 18, 2016
1 parent 5dd91b1 commit 2ec57cc
Show file tree
Hide file tree
Showing 25 changed files with 52,519 additions and 14,776 deletions.
Binary file modified Pause Menu Assetstore/.vs/Pause Menu Assetstore/v14/.suo
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -13,40 +13,109 @@ public class SaveSettings
/// Change the file name if something else floats your boat
/// </summary>
public string fileName = "GameSettings.json";
/// <summary>
/// Music volume
/// </summary>
public float musicVolume;
/// <summary>
/// Effects volume
/// </summary>
public float effectsVolume;
/// <summary>
/// Master volume
/// </summary>
public float masterVolume;
/// <summary>
/// Shadow Distance
/// </summary>
public float shadowDistINI;
/// <summary>
/// Render distance
/// </summary>
public float renderDistINI;
/// <summary>
/// MSAA quality
/// </summary>
public float aaQualINI;
/// <summary>
/// Density
/// </summary>
public float densityINI;
/// <summary>
/// Terrain trees rendered as meshes amount
/// </summary>
public float treeMeshAmtINI;
/// <summary>
/// Camera FOV
/// </summary>
public float fovINI;
/// <summary>
/// Terrain heightmap quality
/// </summary>
public float terrainHeightMapLOD;
public int msaaINI;
/// <summary>
/// VSync settings
/// </summary>
public int vsyncINI;
/// <summary>
/// Texture quality
/// </summary>
public int textureLimit;
/// <summary>
/// Quality preset
/// </summary>
public int curQualityLevel;
/// <summary>
/// Shadwo Cascade
/// </summary>
public int lastShadowCascade;
/// <summary>
/// Aniso texture level
/// </summary>
public int anisoLevel;
/// <summary>
/// AO on or off
/// </summary>
public bool aoBool;
/// <summary>
/// DOF on or off
/// </summary>
public bool dofBool;
/// <summary>
/// Use simple terrain or high quality terrain ie: RTP.
/// </summary>
public bool useSimpleTerrain;
/// <summary>
/// Is the game in fullscreen
/// </summary>
public bool fullscreenBool;
/// <summary>
/// Resolution heigh
/// </summary>
public int resHeight;
/// <summary>
/// Resolution Width
/// </summary>
public int resWidth;
/// <summary>
/// The string that will be saved.
/// </summary>
static string jsonString;
/// <summary>
/// Load the same settings
/// Create the JSON object needed to save settings.
/// </summary>
/// <param name="jsonString"></param>
/// <returns></returns>
public static object createJSONOBJ(string jsonString)
{
return JsonUtility.FromJson<SaveSettings>(jsonString);

}
/// <summary>
/// Read the game settings from the file
/// </summary>
/// <param name="readString"></param>
public void LoadGameSettings(String readString)
{
try
Expand Down
Binary file not shown.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

39 changes: 39 additions & 0 deletions Pause Menu Assetstore/ClassDiagram1.cd
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
<Class Name="GreatArcStudios.PauseManager" Collapsed="true">
<Position X="2.25" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>XC5CvghhdOoVweMCoUEDpro3Vo/A34UDDVAoQUjBwjg=</HashCode>
<FileName>Assets\Pause Menu Assets\Scripts\Pausemenu\PauseManager.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GreatArcStudios.ReadJson" Collapsed="true">
<Position X="4" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAQCAQgAAEAYwCAAAAIEACIAChAAAAABBEAAACAABBA=</HashCode>
<FileName>Assets\Pause Menu Assets\Scripts\Pausemenu\ReadJson.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GreatArcStudios.SaveSettings" Collapsed="true">
<Position X="2.25" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAQCAQgAAEAYgCEAAAJEACIACgCAAAABBEAAACAADBA=</HashCode>
<FileName>Assets\Pause Menu Assets\Scripts\Pausemenu\SaveSettings.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GreatArcStudios.Rotate" Collapsed="true">
<Position X="0.5" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAQAAAAA=</HashCode>
<FileName>Assets\Pause Menu Assets\Scripts\Utlities\Rotate.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="CoroutineUtilities" Collapsed="true">
<Position X="0.5" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>Assets\Pause Menu Assets\Scripts\Utlities\CoroutineUtlities.cs</FileName>
</TypeIdentifier>
</Class>
<Font Name="Segoe UI" Size="9" />
</ClassDiagram>
2 changes: 1 addition & 1 deletion Pause Menu Assetstore/Library/AssetImportState
Original file line number Diff line number Diff line change
@@ -1 +1 @@
5;0;6;-1
6;0;6;-1
Binary file modified Pause Menu Assetstore/Library/AssetServerCacheV3
Binary file not shown.
Binary file modified Pause Menu Assetstore/Library/CurrentLayout.dwlt
Binary file not shown.
Binary file modified Pause Menu Assetstore/Library/EditorUserBuildSettings.asset
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

Loading

0 comments on commit 2ec57cc

Please sign in to comment.