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Automatic Commit Message for when Greg does not type before hitting E…
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…nter.
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GregoriusT committed Sep 8, 2023
1 parent d05cd13 commit 80fa202
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6 changes: 3 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -15,9 +15,9 @@ Nothing (I tend to only add finished Stuff to the Changelog).

6.17.00: (Not released yet)
[NOTE]
There has been a hackable exploit going around in the modded minecraft landscape that is called PipeBleed.
GregTech was never affected by this but I still deem it important that you look into your Mods to see if it is fixed in your Modpack. This shit is just as bad as the log4shell exploit.
This Mod is supposed to fix the Issue in all afflicted other Mods: https://github.com/dogboy21/serializationisbad/releases
There has been a hack going around in the modded minecraft landscape that is often referred to as "PipeBleed".
GregTech was never affected by this but I still think it is important that you look into your Mods to see if it is fixed in your Modpack, because dozens of big Mods have this Issue. This shit is just as bad as the log4shell exploit.
This Mod is supposed to fix the Issue in pretty much all afflicted other Mods: https://github.com/dogboy21/serializationisbad/releases
[IMPORTANT]
There is a going to be new Fluid Property that makes it more difficult to pipe and store Magical Fluids! Many Containers will no longer be able to hold Magical Fluids, with few exceptions.
Palladium, TaHfC and Tungsten based Alloys will be able to store Magical Fluids
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2 changes: 1 addition & 1 deletion src/main/java/gregapi/util/WD.java
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Expand Up @@ -133,7 +133,7 @@ public static boolean obstructed(World aWorld, int aX, int aY, int aZ, byte aSid
if (MD.TC.mLoaded && tTileEntity instanceof INode) return F;
}
Block tBlock = aWorld.getBlock(aX, aY, aZ);
if (tBlock instanceof BlockTrapDoor || tBlock instanceof BlockDoor) return F;
if (tBlock instanceof BlockTrapDoor || tBlock instanceof BlockDoor || tBlock instanceof BlockLadder) return F;
AxisAlignedBB tBoundingBox = tBlock.getCollisionBoundingBoxFromPool(aWorld, aX, aY, aZ);
if (tBoundingBox == null) return F;
switch(aSide) {
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