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Merge pull request huderlem#538 from GriffinRichards/enc-levels
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Automatically adjust min/max encounter levels
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GriffinRichards authored Aug 4, 2023
2 parents 0b293d2 + 1ecb2cc commit e184295
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Showing 3 changed files with 14 additions and 9 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -9,6 +9,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
## [Unreleased]
### Changed
- The Palette Editor now remembers the Bit Depth setting.
- The min/max levels on the Wild Pokémon tab will now adjust automatically if they invalidate each other.

### Fixed
- Fix text boxes in the Palette Editor calculating color incorrectly.
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6 changes: 1 addition & 5 deletions src/ui/encountertabledelegates.cpp
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Expand Up @@ -61,12 +61,8 @@ QWidget *SpinBoxDelegate::createEditor(QWidget *parent, const QStyleOptionViewIt
editor->setFrame(false);

int col = index.column();
if (col == EncounterTableModel::ColumnType::MinLevel) {
if (col == EncounterTableModel::ColumnType::MinLevel || col == EncounterTableModel::ColumnType::MaxLevel) {
editor->setMinimum(this->project->miscConstants.value("min_level_define").toInt());
editor->setMaximum(index.siblingAtColumn(EncounterTableModel::ColumnType::MaxLevel).data(Qt::EditRole).toInt());
}
else if (col == EncounterTableModel::ColumnType::MaxLevel) {
editor->setMinimum(index.siblingAtColumn(EncounterTableModel::ColumnType::MinLevel).data(Qt::EditRole).toInt());
editor->setMaximum(this->project->miscConstants.value("max_level_define").toInt());
}
else if (col == EncounterTableModel::ColumnType::EncounterRate) {
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16 changes: 12 additions & 4 deletions src/ui/encountertablemodel.cpp
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Expand Up @@ -155,13 +155,21 @@ bool EncounterTableModel::setData(const QModelIndex &index, const QVariant &valu
this->monInfo.wildPokemon[row].species = value.toString();
break;

case ColumnType::MinLevel:
this->monInfo.wildPokemon[row].minLevel = value.toInt();
case ColumnType::MinLevel: {
int minLevel = value.toInt();
this->monInfo.wildPokemon[row].minLevel = minLevel;
if (minLevel > this->monInfo.wildPokemon[row].maxLevel)
this->monInfo.wildPokemon[row].maxLevel = minLevel;
break;
}

case ColumnType::MaxLevel:
this->monInfo.wildPokemon[row].maxLevel = value.toInt();
case ColumnType::MaxLevel: {
int maxLevel = value.toInt();
this->monInfo.wildPokemon[row].maxLevel = maxLevel;
if (maxLevel < this->monInfo.wildPokemon[row].minLevel)
this->monInfo.wildPokemon[row].minLevel = maxLevel;
break;
}

case ColumnType::EncounterRate:
this->monInfo.encounterRate = value.toInt();
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