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GOWL Is a OWL aPake implementation in Go. OWL aPake is an Augmented Password-Authenticated Key Exchange Scheme

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Disclaimer

I am not a cryptographer, I am a software engineer. This implementation is for educational purposes only. Do not use this implementation in production. If you want to use the OWL aPake protocol, please use the Java implementation provided by the authors of the protocol.

GOWL

GOWL Is a OWL aPake implementation in Go. OWL aPake is an Augmented Password-Authenticated Key Exchange Scheme

Dose it work?

Yes, it works. I have tested it with the Java implementation provided by the authors of the protocol. The implementation is not optimized and it is assumed not secure. It is for educational purposes only. It has tests against the Java implementation provided by the authors of the protocol.

Why GO?

I wanted to learn Go and I thought that implementing the OWL aPake protocol would be a good way to learn Go.

How to use it?

GO Server

Note: The Go library implements both the client and the server. The server component is only used to test the client component.

Each function returns a struct that contains a payload, this payload is the Only Data that should be sent to the other party.

curve := elliptic.P256()
user := "Alice"
pass := "deadbeef"
serverName := "Server"

// -- Register
client, err := owl.ClientInit(user, pass, serverName, curve)
if err != nil {
    fmt.Println(err)
    return
}

clientRegistration := client.Register()

server, err := owl.ServerInit(serverName, curve, clientRegistration.Payload)
if err != nil {
    fmt.Println(err)
    return
}

serverRegistration := server.RegisterUser()

// -- Auth Init
clientInit := client.AuthInit()
serverInit, err := server.AuthInit(serverRegistration, clientInit.Payload)
if err != nil {
    fmt.Println(err)
    return
}

// -- Auth Validate
clientValidate, err := client.AuthValidate(clientInit, serverInit.Payload)
if err != nil {
    fmt.Println(err)
    return
}

serverValidate, err := server.AuthValidate(clientInit.Payload, clientValidate.Payload, serverInit)
if err != nil {
    fmt.Println(err)
    return
}

println("Client Session Key:", clientValidate.ClientSessionKey.String())
println("Server Session Key:", serverValidate.ServerSessionKey.String())

// -- Verify Response (Optional)
err = client.VerifyResponse(
    clientInit,
    clientValidate,
    serverInit.Payload,
    serverValidate.Payload,
)

if err != nil {
fmt.Println(err)
return
}

WEB (TS) Client

There is NO server component in the web client. The server component is only in the Go implementation. If you want a end-to-end implementation in TypeScript, you can use this implementation.

I have also implemented the OWL aPAKE client in TypeScript. You can find it in the web directory. A simple exchange between the Go server and the TypeScript client is shown below.

//
// -- Register
//

let client = new Client('username', 'password', 'server', SupportedCurves.P256);
const register = await client.Register();

const sendRegistrationRequest = await fetch(registerURL, {
    method: 'POST',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ ...register, TOS: true })
});

if (!sendRegistrationRequest.ok) {
    const text = await sendRegistrationRequest.text();
    console.error(text);
    throw new Error('Failed to register');
}



//
// -- Login (Init)
//

client = new Client('username', 'password', 'server', SupportedCurves.P256);
const authInit = await client.AuthInit();

const sendAuthInitRequest = await fetch(loginInitURL, {
    method: 'PUT',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify(authInit)
});

if (!sendAuthInitRequest.ok) {
    const text = await sendAuthInitRequest.text();
    console.error(text);
    throw new Error('Failed to authenticate (Init)');
}

const authInitResponse = await sendAuthInitRequest.json();

//
// -- Login (Verify)
//

const authVerify = await client.AuthVerify(authInitResponse);
const sendAuthVerifyRequest = await fetch(loginVerifyURL, {
    method: 'PUT',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify(authVerify)
});

if (!sendAuthVerifyRequest.ok) {
    const text = await sendAuthVerifyRequest.text();
    console.error(text);
    throw new Error('Failed to authenticate (Verify)');
}

const authVerifyResponse = await sendAuthVerifyRequest.json();

// -- Validate servers KCTag
await client.ValidateServer(authVerifyResponse);

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