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@HbmMods HbmMods released this 21 May 18:15
· 1491 commits to master since this release

NTM now has pressure metadata for fluids, which while currently not used, meant a lot of changes with the fluid network code. Should fluid transfer not work on certain machines, please open an issue on the issue tracker. Maybe wait a bit before slapping this version on your server.

Added

  • Technically the tram and a few working rail types, although still heavy WIP and there's no slopes so good luck building anything sensible with them. If you ask how they work, you forfeit both your kidneys.
  • Inserter, can hold a single item and push it into drilled graphite (one block space is required), allowing for pile automation
  • Builder's choice concrete
    • Comes in industrial brown and industrial stripe (as seen on several machines), three vibrant pure colors and hazard stripes
  • Slag outlet
    • Similar to the foundry outlet, but will simply spill material on the floor, creating slag blocks
    • These dynamic slag blocks will inherit the type and drop foundry scraps when mined
    • Each slag block can hold up to 16 blocks worth of material, allowing piles to store a large amount of material
    • Can pour up to 15 blocks deep, compared to the standard outlet's 4 blocks

Changed

  • NTM now makes key binds that conflict work, simply performing all actions at once. Since most actions are bound to certain conditions that don't apply all the time, that should usually be acceptable. If that system for some reason interferes with certain keybinds, it can be turned off in the config. Consult the README for more information.
  • Updated russian and chinese localization
  • Storage crates now have comparator output
  • Decreased power demand for deuterium extractors by a lot
  • Removed the CMB furnace NEI handler, since the furnace was no longer craftable anyway
  • Added an arrow to the fan indicating blow direction
  • The combination furnace now has a visible button to click on to open all NEI recipes
  • The coker's process arrow is now clickable for the NEI recipes
  • NTM now adds its own splash texts, each splash has a 1:150 chance of being displayed, and there is a total of 12 splashes.
  • Fans can now be used to cool drilled graphite for the pile
  • Drilled graphite can now give off comparator signals to show the depletion level of pile rods, allowing for full automation
  • Black lung will now heal if below the threshold of 50% instead of the previous 25%
  • The maximum black lung exposure until death has been doubled
  • Adjusted the saturnite recipe, it now uses HSS, coal and copper with sulfuric acid and no longer requires phosphorus or mercury
  • The chemplant's round parts now use smooth shading
  • The microwave now has some model adjustments, no longer featuring an offset power plug
  • Changed some internals to the looped sound system, range and volume are now distinct values allowing for finer control
    • In addition to fixing some persistent issues, this also makes it so that the turbofan, loud as it is, can be heard at a decent range
  • The electric heater, larger boiler and the standard and vacuum refineries now have sounds when operating

Fixed

  • Fixed sawmill only producing 4 sticks instead of 6
  • Fixed crates not dropping themselves when popping due to overloaded NBT
  • Fixed schist rare earth never spawning
  • Fixed power delta display on the FEnSU not working
  • Fixed issue where with system locales that feature dotless is, certain items would not have names or icons
  • Fixed many chemplant recipes not using ore dicted sand
  • Fixed the version checker and other HTTP related things running as part of the main thread, blocking the game when connection is poor
  • Fixed the assembler and chemplant not having working sounds
  • Fixed a potential crash with some AE2 compat code

MD5: 763fad596bedf907486f0e2e5d3598d8
SHA1: b952acb40360989f99abf44bd5348e305585fa67