d(err)ick
Changed
- To address certain balancing concerns, the RF to HE conversion rate is now 2:5. The HE to RF rate however is still 5:1
- Because of this, using chains of converters as batteries becomes exponentially lossy with size, therefore the input decay has been removed
- Input decay can still be configured if desired
- No input decay also means that converters are no longer infinite energy sinks
- Power converter recipes have been updated
- Soldering stations will no longer work if the recipe requires no input fluid while fluid is present
- While this does complicate using the soldering station manually, as switching from milgrade to standard ICs requires emptying the solderer with a siphon, it does make automating easier, since soldering stations will no longer treat incomplete milgrade circuits as ICs
- Cement is now edible
- Derricks have been remodeled, the port configuration has changed so existing derricks need to be replaced
- Derricks no longer spawn oil spills
- Metal deco blocks are now crafted in batches of 4, as well as recycled in batches of 4. Each block is therefore still worth 25% of an ingot, but recycling your own deco blocks is no longer lossy
- Crates are now compatible with InventoryTweaks
- My condolences to anyone trying to build the mod because getting the workspace to run with the new dependencies was an absolute pain
Fixed
- Fixed some machines not sending fluid gauge syncs properly
- Fixed refinery GUI crashing when invalid input is used
MD5: 7f51512626fa8f54b2a82f5b905f1fb8
SHA1: a97979800ac020703a4dd2822bfb6bd95bd36524