Releases: HbmMods/Hbm-s-Nuclear-Tech-GIT
Releases · HbmMods/Hbm-s-Nuclear-Tech-GIT
this is the old release, thank github for screwing up the order
Added
- Added ore acidizer
- uses peroxide to turn ores into crystals
- crystals can be smelted, shredded or centrifuged to yield additional output
- Added an automatic version checker
- Added a new hammer
- Added a handheld jaw vice
Changed
- Updated russian localization
- Certain debugging features are now restricted to debug mode
- The soyuz launcher now has a proper hitbox
- Fibreglass now has a recipe and a use
- Updated many textures
- Mk.2 grenades now have an experimental 3D model when thrown
- Rebalanced particle spawn rate of projectiles
- Dynamic barrels now output fluids in all directions
Fixed
- General code cleanup regarding machine recipes
- Fixed NEI only showing NTM's equivalents of ores even though the ore dictionary is used for some machines
- Fixed potential crash when placing renamed conveyor blocks
- Fixed mister topaz using the wrong sound
- Fixed tom not spawning in unloaded chunks
- Fixed steam turbine not charging batteries
æh
Added
- Experimental conveyor belt
- Don't get your hopes up, it's a WIP
- Added a proper standardized alt-fire functionality to the gun system
- Added new ammo types
- 40mm grenades now have non-explosive training grenades and rocket propelled grenades
- .50 BMG now has an AP variant
- All-new 5.56mm ammo with flechette variants
- Added flechette rifle
- Only uses 5.56 flechette rounds
- Alt-fire allows to shoot 40mm grenades
- Added new config options for tool abilities
- Stone and netherrack can be turned off for vein-miner
- Recursion-depth can be limited (bukkit-based servers seem to have very low depth, 50-100 is recommended)
Changed
- Re-balanced bullet recipes, most assembly recipes now yield more ammo
- Updated ammo assembly textures
- All 40mm grenades now have a smoke trail
- The pacifist's machine gun has been ported to the new gun system
- It now uses non-flechette 5.56 rounds, the propellantless ones have been retextured but remain the same
Fixed
- Fixed glowing mushrooms creating mycelium despite being turned off in the configs
- Fixed anti ballistic missiles not targeting custom missiles
- Fixed players experiencing radiation poisoning in creative mode
- Fixed certain items spinning wildly when inserted into a press
- Blocks now render too, those had been disabled due to the exact same issue
- Fixed chemical plant I/O port only outputting the first slot
yeh
Added
- A recipe for anti ballistic missiles (yay!)
Changed:
- Concrete types as well as more meteor blocks can now be shredded
- Nuclear waste rods have now been added back to the creative inventory
Fixed:
- Fixed blocks without item form crashing when mined with shredder or centrifuge ability
- Fixed crash on servers when tool ability is switched
- Fixed neptunium still using old texture (very important)
- Fixed meteor pillar using top texture for all sides
- Fixed DFC crashing when using shift-click in the GUI
- Fixed Fat Man not having a GUI texture
- Fixed waste rods not being disassembleable
- Fixed automatic guns not working if two of the same type are in the player's inventory
- Fixed full-set-bonus armor pieces crashing when mixing with non-bonus sets
ouch
Added
- Centrifuge on a stick
- The first tool with the centrifuge ability
- Works as both a pickaxe and a shovel
Changed
- The schrabidium hammer now uses an enhanced sound when hitting entities
Fixed
-
Fixed newer fluid types not having tank labels
-
Fixed the game crashing when using the vein miner ability
-
Removed unused analyzer recipe which would crash the game
-
Fixed stacks of radioactive items not behaving correctly
-
Fixed radiation killing players in creative mode
-
Fixed radiation death achievement triggering even if the player was in creative
-
Fixed the server dying from the abilities' mere existence
-
Fixed the game dying when using abilities on lit redstone ore
-
Fixed meteor blocks and concrete variants not being shredderable
sure
Added:
- Added more resource blocks
- Isotopes have blocks too now
- 4 Gauge shotgun
- Big boy
- Radiation cladding
- 4 different tiers that can be applied to any armor for radiation resistance
- Added achievements
- For getting steam-roasted by a rocket
- For getting radiation poisoning and dying
- Added cobalt armor, tools and ingot
- Added lithium blocks
- Explode when exposed to water
- Added white phosphorus
- Rare drop of fire ore
- Can be crafted into new ammo types
- Phosphorus burns potion effect
- Keeps the player on fire
- Mercury
- Can be obtained from redstone ore
- New rare structure
- Landed soyuz capsule
- Can be found very rarely buried below beaches
- Added special abilities to many tools
- Can by toggled by right click
- Added special stats to many armor sets
- Added new flamethrower
- Now with 4 trendy flavors of napalm
- Added starmetal armor
Changed:
- Updated russian and chinese localizations
- Updated quite a few texutres
- Added radiation resistance to more armor sets
- Breeding Pu240 will yield nuclear waste instead of lead
- Electric and burner presses can now be stopped with a redstone signal
- The burner will stop using up fuel but will still finish burning up the current item
- Fire powder is no longer craftable and is now called red phosphorus
- Phosphorus can now be obtained from fire ore or by centrifuging blaze rods
- Shrapnels now use less laggy vanilla particles
- The bullet registry now utilized hashmaps which are more perfomant
- Lapis powder only yields 1 tiny cobalt dust when centrifuged
- Items now correctly display radiation among other hazard stats in the item lore
- Armor pieces now show how much radiation resistance they have
- Tools have been rebalanced, they now do sensible amounts of damage
- Removed RTG pellets keeping the breeding reactor running for all eternity
- Reworked the EMP gun
- Soyuz launch particles now use a less laggy rendering technique
- Battery blocks now have configurable I/O options
- Starmetal now requires saturnite
- Saturnite is now made in the chemical plant using mercury
- All obj modeled weapons now use the model in the inventory
- Changed schrabidium tool crafting recipes
Fixed:
- Fixed smooth lighting on the grenade pistol
- Fixed fluid barrels breaking after being unloaded
- Fixed thorium fuel rods not being recycleable
- Fixed cmb armor not counting as a faraday cage
- Fixed soyuz launcher not having the proper countdown
- Fixed bullets not correctly applying potion effects after the first time
- Fixed bombs crashing when used with hoppers
- Fixed solid fuel not being accepted by the aloy furnace
- Fixed schrab transmutator not accepting ore dictionary uranium ingots
- Ennum armor materials now use the HBM_ prefix to avoid conflicts with other mods
- Fixed soyuz capsule render BB being too small
- Fixed euph and DNT powders not being smeltable
- Fixed breeding reactor hopper I/O being set up incorrectly
- Fixed power converters not storing power correctly
- Cleaned up code
- Armor-related utilities are now segregated from the Library and can now be found in ArmorUtil
- Pillar blocks now use the constructor to pass textures instead of endless else-if chains
- Many item classes have been regrouped
- Rewrote the entire battery (dis)charge code because of how awful it was
- Removed cut item classes
alright
Added:
- Starmetal static electricity generator
- Provides infinite charge to tesla blocks
- Cyber Crab Assembler
- Spawns cyber crabs every few seconds
- Added soyuz orbital module
- Added electronium ingot
- Currently unused
- Added soyuz cargo landing capsule
- Added three capes
- Added euphemium block
- Added schrabidium cluster
- Added euphemium etched schrabidium cluster
- Added new 12 gauge meme shell
- Added new coordinate-based satellite interface
- Added new achievments
- Added gerald's functionality
- Added teleport ability to xenium resonator satellites
- Added new cybercrab variations
Changed:
- Updated chinese localization
- Update russian localization
- Expanded meteor dungeon, rooms are now generally better and more diverse
- Updated uranium and schrabidium ore textures
- Added proper textures to the soyuz launcher
- Added hidden power that lets certain users to shoot the super shotgun much faster
- Meteors now use the proper particles making them way less laggy
- Updated .357 ammo textures
- Updated 40mm grenade textures
- Geiger counters now show one decimal place
- Updated tool textures
- Updated rod textures
- The euphemium recipes are now much more expensive, in addition, there's a new way to create euphemium
- Antimatter bombs will convert schrabidium clusters into euphemium if they manage to spawn balefire on top of it
- Updated gerald texture
- Petrified wood now has a rare drop
- Euphemium armor now has the additional ability of trying to cancel all incoming damage events
- Assemblers and chemical plants now have the ability to exchange the templates automatically if there is a valid template in the input chest and if there is an output chest
- Changed conserve crate model
- Euphemium armor will now refuse to take damage
- Gerald now has a recipe
Fixed:
- Fixed missing crafting recipe for silver .44 bullets
- Fixed raytracing being off by a bit
- The shredder recipe handler has been completely rewritten which should fix awfully long loading times when used with certain mods
- Fixed DFC injector crashing when trying to shift click an item into the inventory
- Fixed bombazon offers only working once per game session
- Fixed black holes potentially desyncing and turning invisible when using an antimatter cluster
- Overhauled the way satellites are stored in the world. This will cause existing satellites to disappear.
- Fixed assemblers and chemical plants not accepting items from the ore dictionary
ok
Added:
- Chinese and russian localizations
- Tesla coil
- Uses energy to zap every living thing in a 10 block radius
- Can be avoided with a full set of metal or rubber armor
- Damage is split between all entities being zapped at once
- Dynamic barrels
- Smaller fluid tank variants
- Allowed liquids depend on the variant
- Come with actual buttons and a buffer mode!
- Star metal crate
- Drops useful items like ammo and bottlecaps
- Meteor bricks
- ooooooooooooooo
- Meteor dungeons
- Very rare (1:15k chance per chunk)
- New shotgun ammo
- Shrapnel shot for 12 and 20 gauge and uranium coated buckshot for 12 gauge shotguns
- Added a 6th bobmazon achievement
- Added a config option for disabling crosshairs for guns
- Added WIP supershotgun
- Added stop sign battle axe
- Added a new .44 revolver
- Comes with matching "drop building on target" ammo
Changed:
- Replaced screen memes with constant radiation
- Updated and improved many textures
- Pole tops now use nolag technology™
- DFC now has a dangerous aura
- All IF brand grenades can now be found in the creative inventory
- The debug wand now spawns a meteor dungeon
- The hidden catalog offers are now generally cheaper and better
- Updated the hidden catalog puzzle
- Killing bob will now drop a book
- Cybercrabs now attack all living things and have sounds
- Explosion particles now use nolag technology™ particles instead of entities
- Bobmazon delivery rockets now spawn their items a bit in the air which should prevent them from being lost stuck in the ground
- Witty comments on some guns are back
Fixed:
- Fixed powerfist being able to break bedrock
- Fixed sledges and pulse grenades being able to break very hard blocks
- Fixed crash trying to shift click items into DFC GUIs
- Fixed crash when using hoppers with the small nuclear reactor
- Fixed dead grass not ticking, thus no longer spawning glowing mushrooms
- Fixed a spontaneous crash regarding special NBT type packets
- Fixed duchess gambit displaying the boxcar death message instead of the boat one
- Fixed gauss alternate fire mode
- Fixed miniguns playing the spin sounds when using the nonexistent alt fire
- Fixed custom nuke texture
- Fixed a majority of packets being globally broadcasted instead of being directed to players who actually need them, this should greatly reduce the server's networking load
- Fixed secret tree spawn
- Fixed nether radiation config not working
- Fixed the large launch pad not having any launch smoke
- Fixed reactor remote controller crashing when used with size 0 reactors
you dingusses
Added:
- Dark Fusion Core
- The new version of the AMS
- Modular, stylish and less of a pain in the ass
Changed:
- Barbed wire now has a fancy model
- The brimstone gun now has a WIP functionality
- Radaway doesn't work instantly anymore, instead it uses a potion effect
- Updated many ammo textures
- Added crafting recipes to all the old AMS items that are being reused in the DFC
- Metal fences now have a recipe
Fixed:
- Entity radiation is now stored in NBT, meaning radiation is no longer bound to the dimension
- Moved radiation system to hashmaps which should greatly reduce lag
I probably forgot something because all the changes drowned in the 1,200 imports that i removed. Guess that sucks.
woooooooooooooo
GOT EM
mostly little things
Added:
- Fancy metal fences
- Currently uncraftable because i forgot to add a recipe and now i'm just thinking about it
- Crap
- Added smooth lighting support for OBJ models
- Only the soyuz uses it for now, but most models will be retrofitted in the near future
- Added tooltips to radioactive and other dangerous items
- Added a model for the big iron
- The texture is still WIP because the unwrap broke
- Added a still heavily WIP interface to the DFC emitter
- Added DFC core block
- Added starmetal ammo for 5mm, .44, .50AE and .50BMG
- Added config options to disable dangerous dropped items
- Changed the passphrases of the hidden catalog
Changed:
- Soyuz test block now uses one of the proposed updated skins
- Oil ore and tar sand now have new textures
- Updated a lot of ingot and plate textures
- Updated fat man GUI
- Naturally spawning structures now use metal fences instead of iron bars
- [WIP] blocks have been properly named
- Miniguns will now use their animations again, including spinup sound
- Additional gun information is now enabled permanently
Fixed:
- Fixed BEL using regular mini nukes instead of AMAT shells