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Releases: HbmMods/Hbm-s-Nuclear-Tech-GIT

this is the old release, thank github for screwing up the order

07 Jun 14:29
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Added

  • Added ore acidizer
    • uses peroxide to turn ores into crystals
    • crystals can be smelted, shredded or centrifuged to yield additional output
  • Added an automatic version checker
  • Added a new hammer
  • Added a handheld jaw vice

Changed

  • Updated russian localization
  • Certain debugging features are now restricted to debug mode
  • The soyuz launcher now has a proper hitbox
  • Fibreglass now has a recipe and a use
  • Updated many textures
  • Mk.2 grenades now have an experimental 3D model when thrown
  • Rebalanced particle spawn rate of projectiles
  • Dynamic barrels now output fluids in all directions

Fixed

  • General code cleanup regarding machine recipes
  • Fixed NEI only showing NTM's equivalents of ores even though the ore dictionary is used for some machines
  • Fixed potential crash when placing renamed conveyor blocks
  • Fixed mister topaz using the wrong sound
  • Fixed tom not spawning in unloaded chunks
  • Fixed steam turbine not charging batteries

æh

01 Jun 18:08
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æh

Added

  • Experimental conveyor belt
    • Don't get your hopes up, it's a WIP
  • Added a proper standardized alt-fire functionality to the gun system
  • Added new ammo types
    • 40mm grenades now have non-explosive training grenades and rocket propelled grenades
    • .50 BMG now has an AP variant
    • All-new 5.56mm ammo with flechette variants
  • Added flechette rifle
    • Only uses 5.56 flechette rounds
    • Alt-fire allows to shoot 40mm grenades
  • Added new config options for tool abilities
    • Stone and netherrack can be turned off for vein-miner
    • Recursion-depth can be limited (bukkit-based servers seem to have very low depth, 50-100 is recommended)

Changed

  • Re-balanced bullet recipes, most assembly recipes now yield more ammo
  • Updated ammo assembly textures
  • All 40mm grenades now have a smoke trail
  • The pacifist's machine gun has been ported to the new gun system
    • It now uses non-flechette 5.56 rounds, the propellantless ones have been retextured but remain the same

Fixed

  • Fixed glowing mushrooms creating mycelium despite being turned off in the configs
  • Fixed anti ballistic missiles not targeting custom missiles
  • Fixed players experiencing radiation poisoning in creative mode
  • Fixed certain items spinning wildly when inserted into a press
    • Blocks now render too, those had been disabled due to the exact same issue
  • Fixed chemical plant I/O port only outputting the first slot

yeh

29 May 22:12
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yeh

Added

  • A recipe for anti ballistic missiles (yay!)

Changed:

  • Concrete types as well as more meteor blocks can now be shredded
  • Nuclear waste rods have now been added back to the creative inventory

Fixed:

  • Fixed blocks without item form crashing when mined with shredder or centrifuge ability
  • Fixed crash on servers when tool ability is switched
  • Fixed neptunium still using old texture (very important)
  • Fixed meteor pillar using top texture for all sides
  • Fixed DFC crashing when using shift-click in the GUI
  • Fixed Fat Man not having a GUI texture
  • Fixed waste rods not being disassembleable
  • Fixed automatic guns not working if two of the same type are in the player's inventory
  • Fixed full-set-bonus armor pieces crashing when mixing with non-bonus sets

ouch

25 May 20:40
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Added

  • Centrifuge on a stick
    • The first tool with the centrifuge ability
    • Works as both a pickaxe and a shovel

Changed

  • The schrabidium hammer now uses an enhanced sound when hitting entities

Fixed

  • Fixed newer fluid types not having tank labels

  • Fixed the game crashing when using the vein miner ability

  • Removed unused analyzer recipe which would crash the game

  • Fixed stacks of radioactive items not behaving correctly

  • Fixed radiation killing players in creative mode

  • Fixed radiation death achievement triggering even if the player was in creative

  • Fixed the server dying from the abilities' mere existence

  • Fixed the game dying when using abilities on lit redstone ore

  • Fixed meteor blocks and concrete variants not being shredderable

sure

24 May 21:14
05611e7
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Added:

  • Added more resource blocks
    • Isotopes have blocks too now
  • 4 Gauge shotgun
    • Big boy
  • Radiation cladding
    • 4 different tiers that can be applied to any armor for radiation resistance
  • Added achievements
    • For getting steam-roasted by a rocket
    • For getting radiation poisoning and dying
  • Added cobalt armor, tools and ingot
  • Added lithium blocks
    • Explode when exposed to water
  • Added white phosphorus
    • Rare drop of fire ore
    • Can be crafted into new ammo types
  • Phosphorus burns potion effect
    • Keeps the player on fire
  • Mercury
    • Can be obtained from redstone ore
  • New rare structure
    • Landed soyuz capsule
    • Can be found very rarely buried below beaches
  • Added special abilities to many tools
    • Can by toggled by right click
  • Added special stats to many armor sets
  • Added new flamethrower
    • Now with 4 trendy flavors of napalm
  • Added starmetal armor

Changed:

  • Updated russian and chinese localizations
  • Updated quite a few texutres
  • Added radiation resistance to more armor sets
  • Breeding Pu240 will yield nuclear waste instead of lead
  • Electric and burner presses can now be stopped with a redstone signal
    • The burner will stop using up fuel but will still finish burning up the current item
  • Fire powder is no longer craftable and is now called red phosphorus
  • Phosphorus can now be obtained from fire ore or by centrifuging blaze rods
  • Shrapnels now use less laggy vanilla particles
  • The bullet registry now utilized hashmaps which are more perfomant
  • Lapis powder only yields 1 tiny cobalt dust when centrifuged
  • Items now correctly display radiation among other hazard stats in the item lore
  • Armor pieces now show how much radiation resistance they have
  • Tools have been rebalanced, they now do sensible amounts of damage
  • Removed RTG pellets keeping the breeding reactor running for all eternity
  • Reworked the EMP gun
  • Soyuz launch particles now use a less laggy rendering technique
  • Battery blocks now have configurable I/O options
  • Starmetal now requires saturnite
  • Saturnite is now made in the chemical plant using mercury
  • All obj modeled weapons now use the model in the inventory
  • Changed schrabidium tool crafting recipes

Fixed:

  • Fixed smooth lighting on the grenade pistol
  • Fixed fluid barrels breaking after being unloaded
  • Fixed thorium fuel rods not being recycleable
  • Fixed cmb armor not counting as a faraday cage
  • Fixed soyuz launcher not having the proper countdown
  • Fixed bullets not correctly applying potion effects after the first time
  • Fixed bombs crashing when used with hoppers
  • Fixed solid fuel not being accepted by the aloy furnace
  • Fixed schrab transmutator not accepting ore dictionary uranium ingots
  • Ennum armor materials now use the HBM_ prefix to avoid conflicts with other mods
  • Fixed soyuz capsule render BB being too small
  • Fixed euph and DNT powders not being smeltable
  • Fixed breeding reactor hopper I/O being set up incorrectly
  • Fixed power converters not storing power correctly
  • Cleaned up code
    • Armor-related utilities are now segregated from the Library and can now be found in ArmorUtil
    • Pillar blocks now use the constructor to pass textures instead of endless else-if chains
    • Many item classes have been regrouped
    • Rewrote the entire battery (dis)charge code because of how awful it was
    • Removed cut item classes

alright

03 May 21:43
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alright Pre-release
Pre-release

Added:

  • Starmetal static electricity generator
    • Provides infinite charge to tesla blocks
  • Cyber Crab Assembler
    • Spawns cyber crabs every few seconds
  • Added soyuz orbital module
  • Added electronium ingot
    • Currently unused
  • Added soyuz cargo landing capsule
  • Added three capes
  • Added euphemium block
  • Added schrabidium cluster
  • Added euphemium etched schrabidium cluster
  • Added new 12 gauge meme shell
  • Added new coordinate-based satellite interface
  • Added new achievments
  • Added gerald's functionality
  • Added teleport ability to xenium resonator satellites
  • Added new cybercrab variations

Changed:

  • Updated chinese localization
  • Update russian localization
  • Expanded meteor dungeon, rooms are now generally better and more diverse
  • Updated uranium and schrabidium ore textures
  • Added proper textures to the soyuz launcher
  • Added hidden power that lets certain users to shoot the super shotgun much faster
  • Meteors now use the proper particles making them way less laggy
  • Updated .357 ammo textures
  • Updated 40mm grenade textures
  • Geiger counters now show one decimal place
  • Updated tool textures
  • Updated rod textures
  • The euphemium recipes are now much more expensive, in addition, there's a new way to create euphemium
  • Antimatter bombs will convert schrabidium clusters into euphemium if they manage to spawn balefire on top of it
  • Updated gerald texture
  • Petrified wood now has a rare drop
  • Euphemium armor now has the additional ability of trying to cancel all incoming damage events
  • Assemblers and chemical plants now have the ability to exchange the templates automatically if there is a valid template in the input chest and if there is an output chest
  • Changed conserve crate model
  • Euphemium armor will now refuse to take damage
  • Gerald now has a recipe

Fixed:

  • Fixed missing crafting recipe for silver .44 bullets
  • Fixed raytracing being off by a bit
  • The shredder recipe handler has been completely rewritten which should fix awfully long loading times when used with certain mods
  • Fixed DFC injector crashing when trying to shift click an item into the inventory
  • Fixed bombazon offers only working once per game session
  • Fixed black holes potentially desyncing and turning invisible when using an antimatter cluster
  • Overhauled the way satellites are stored in the world. This will cause existing satellites to disappear.
  • Fixed assemblers and chemical plants not accepting items from the ore dictionary

ok

19 Apr 15:20
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ok Pre-release
Pre-release

Added:

  • Chinese and russian localizations
  • Tesla coil
    • Uses energy to zap every living thing in a 10 block radius
    • Can be avoided with a full set of metal or rubber armor
    • Damage is split between all entities being zapped at once
  • Dynamic barrels
    • Smaller fluid tank variants
    • Allowed liquids depend on the variant
    • Come with actual buttons and a buffer mode!
  • Star metal crate
    • Drops useful items like ammo and bottlecaps
  • Meteor bricks
    • ooooooooooooooo
  • Meteor dungeons
    • Very rare (1:15k chance per chunk)
  • New shotgun ammo
    • Shrapnel shot for 12 and 20 gauge and uranium coated buckshot for 12 gauge shotguns
  • Added a 6th bobmazon achievement
  • Added a config option for disabling crosshairs for guns
  • Added WIP supershotgun
  • Added stop sign battle axe
  • Added a new .44 revolver
    • Comes with matching "drop building on target" ammo

Changed:

  • Replaced screen memes with constant radiation
  • Updated and improved many textures
  • Pole tops now use nolag technology™
  • DFC now has a dangerous aura
  • All IF brand grenades can now be found in the creative inventory
  • The debug wand now spawns a meteor dungeon
  • The hidden catalog offers are now generally cheaper and better
  • Updated the hidden catalog puzzle
  • Killing bob will now drop a book
  • Cybercrabs now attack all living things and have sounds
  • Explosion particles now use nolag technology™ particles instead of entities
  • Bobmazon delivery rockets now spawn their items a bit in the air which should prevent them from being lost stuck in the ground
  • Witty comments on some guns are back

Fixed:

  • Fixed powerfist being able to break bedrock
  • Fixed sledges and pulse grenades being able to break very hard blocks
  • Fixed crash trying to shift click items into DFC GUIs
  • Fixed crash when using hoppers with the small nuclear reactor
  • Fixed dead grass not ticking, thus no longer spawning glowing mushrooms
  • Fixed a spontaneous crash regarding special NBT type packets
  • Fixed duchess gambit displaying the boxcar death message instead of the boat one
  • Fixed gauss alternate fire mode
  • Fixed miniguns playing the spin sounds when using the nonexistent alt fire
  • Fixed custom nuke texture
  • Fixed a majority of packets being globally broadcasted instead of being directed to players who actually need them, this should greatly reduce the server's networking load
  • Fixed secret tree spawn
  • Fixed nether radiation config not working
  • Fixed the large launch pad not having any launch smoke
  • Fixed reactor remote controller crashing when used with size 0 reactors

you dingusses

01 Apr 19:36
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you dingusses Pre-release
Pre-release

Added:

  • Dark Fusion Core
    • The new version of the AMS
    • Modular, stylish and less of a pain in the ass

Changed:

  • Barbed wire now has a fancy model
  • The brimstone gun now has a WIP functionality
  • Radaway doesn't work instantly anymore, instead it uses a potion effect
  • Updated many ammo textures
  • Added crafting recipes to all the old AMS items that are being reused in the DFC
  • Metal fences now have a recipe

Fixed:

  • Entity radiation is now stored in NBT, meaning radiation is no longer bound to the dimension
  • Moved radiation system to hashmaps which should greatly reduce lag

I probably forgot something because all the changes drowned in the 1,200 imports that i removed. Guess that sucks.

woooooooooooooo

01 Apr 15:41
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mostly little things

14 Mar 21:16
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mostly little things Pre-release
Pre-release

Added:

  • Fancy metal fences
    • Currently uncraftable because i forgot to add a recipe and now i'm just thinking about it
    • Crap
  • Added smooth lighting support for OBJ models
    • Only the soyuz uses it for now, but most models will be retrofitted in the near future
  • Added tooltips to radioactive and other dangerous items
  • Added a model for the big iron
    • The texture is still WIP because the unwrap broke
  • Added a still heavily WIP interface to the DFC emitter
  • Added DFC core block
  • Added starmetal ammo for 5mm, .44, .50AE and .50BMG
  • Added config options to disable dangerous dropped items
  • Changed the passphrases of the hidden catalog

Changed:

  • Soyuz test block now uses one of the proposed updated skins
  • Oil ore and tar sand now have new textures
  • Updated a lot of ingot and plate textures
  • Updated fat man GUI
  • Naturally spawning structures now use metal fences instead of iron bars
  • [WIP] blocks have been properly named
  • Miniguns will now use their animations again, including spinup sound
  • Additional gun information is now enabled permanently

Fixed:

  • Fixed BEL using regular mini nukes instead of AMAT shells