This is a Testing Branch for 2.0.0 it is not recommended to use this Version prior to full 2.0.0 Release
- Achieve Different Kinds of Immortality
- Complete the Quest of Immortality
- Strengthen your Immortality and reach for True Immortality
- For Debug Information you can use the command
- /immortality:stats
- To begin your Quest kill the Ender Dragon
- It will drop a Void Heart on these Deaths
Deaths |
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1 |
2 |
4 |
6 |
... |
- Consume the Void Heart and need less sustenance, or craft Items to progress on your Quest
- Most Items have clear Descriptions so reading ahead may Spoil your Fun of exploring the Mod
- As an Immortal you can extract your Liver of Immortality with the Holy Dagger
- The Liver of Immortality when eaten will grant False Immortality
- The Liver is gained by using a Holy Dagger as an Immortal / True Immortal or also by crafting
- And Also by using Bane Of Life Enchantment (explanation in its section)
- The Life Elixir will give 1 Heart by default every 25%, any Immorality has a 50% chance, except True Immortality as for them it's guaranteed
- You can reach Semi Immortality as an False Immortal, by successfully consuming 10 Life Elixirs
- A Semi Immortal, will still lose Hearts as an False Immortal, but on Death simply respawn with normal Hearts, also slowly regain Hearts
- Use the Summoning Sigil to summon the Immortal Wither (a very hard Boss) it will drop a Heart of Immortality
- Soul Binding
- Every Type Of Immortal can Shift Right Click with the Holy Dagger onto an Entity which has been Named (not Players) and bind their Immortality to them
- If they die, the Immortal will die aswell. On the Immortals Final Death, the Entity will likewise die
- Soul Binding will only work when the Player is online, otherwise the Entity is mortal as by default
- Bane Of Life Enchantment
- Use the Bane Of Life Enchantment, to steal an Immortals Liver upon killing them
- Killing Immortals/True Immortals 3 times in quick succession will make them temporarily Semi Immortals (killable)
- When Killing False or Semi Immortals (Final Kill), they will drop a Life Elixir
- When Killing an SoulBound Entity, their SoulBond gets Broken, and they die
- Normal Players will get Weakness and Slowness corresponding to the Enchantment Level
- Crafting Recipes
Textures | Models | Planned |
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[ ] |
[ ] |
Heart of Immortality |
[ ] |
[ ] |
Void Heart |
[ ] |
[ ] |
Liver of Immortality |
[ ] |
[ ] |
Holy Dagger |
[ ] |
[ ] |
True Immortality |
[ ] |
[ ] |
Bane Of Life |
[ ] |
[ ] |
Immortal Wither |
[X ] |
[X ] |
Current Holy Dagger |
Textures | Models | Planned |
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[X ] |
[X ] |
Life Elixir |
[X ] |
[X ] |
Current Textures except Holy Dagger |
- Immortality "Steal" Enchantment to force harvest immortal Liver
- Heart/Liver of Immortality on Entitys not being Players (SoulBinding)
- True Immortality needs 3 Extracted Livers, and only then will you also be able to eat your own Liver to regrow it
- Life Elixir, which gives 1 Heart every 10%, but with True Immortality it is guaranteed
- Immortal Souls
- Bonus to Immortal Liver (Semi Immortality(Lose Hearts but never lose Semi Immortality, and slowly regain Hearts))
- Immortal Wither, killing him will drop the Heart of Immortality
- Waiting for Feedback to decide other Features which should be added
Thanks to driplock's suggestions on CurseForge I've come up with these following changes I plan on implementing for 2.0.0 after fixing existing Bugs (if everything goes as planned, otherwise it will be adjusted accordingly)
- Void Coal
-
- If held in Offhand when killing will absorb Soul Power
- It shows it's Soul Power in Tooltip
- Can hold up to 5 Soul Power
- Mobs give different amounts of Soul Power scaling based of Health
- Will not work on Players because of their Immutable Souls
- Has 3 Durability of emptying it until it breaks
- Can Empty it's Soul Power into your SoulBound
- When Dropped in Powdered Snow will condense into 1/5 it's Soul Power's Immortal Essence
- If this happens below 5 Soul Power it will be nulled
- This Condesation uses Durability
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- SoulBounds will have some form of Indicator regarding their SoulPower
- They can hold a full Soul Stone charge (5) of Soul Power max regardless of the SoulBounds Entity Type
- Should a Semi Immortal now have a FINAL Death their SoulBound sacrifices 1 Soul Power to avoid it
- Should a Semi Immortal have a FINAL Death without their SoulBound having at least 1 Soul Power they will die and so will their SoulBound
- SoulBound's will be restricted to False Immortals having consumed enough Life Elixir to ready themselves for Semi Immortality and upwards in terms of Progression
- Semi Immortals will be False Immortals without a SoulBound (No Heart restoration every 5min)
- SoulBounds can be sacrificed by Immortals to reach the newly changed True Immortality for (Soul Power Sacrificed + Entity Value) in minutes
- This new True Immortality will also be invulnerable to Bane Of Life
- Will give glowing / Strength 3 / Speed 2 / Creative Flight
- Entity Value will range from 1-5 depending on their sacrificed worth
- After the Effect the Player will Permanently lose 2 Hearts, regardless if they choose to give up their Immortality afterwards
- After the Effect they will also be forcefully Mortal for 10 Minutes regardless of True Immortality Time achieved by the formula
- Any Type of Immortal can kill their own SoulBound without needing Bane Of Life, so beware
- For Every Immortal Type SoulBound's will use 1 Soul Power to save themselves from a Bane Of Life Death and then be force summoned to you, unless you're Offline
- Rework Existing True Immortality to be a Strong Immortal, and also give clear feedback regarding radiating Immortality healing Items (already in 1.0.0+) and add a toggle Command for it (maybe someone doesn't like their blinking pickaxe when mining)
- Changeable Immortality modes
- Current (Staying at Death place) (except Void Death's, which will teleport to Bed)
- Current but without Void to Bed teleport
- Return to SoulBound, if it is released
- Return to SoulAnchor? maybe new Item