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An example Hubot demonstrating usage of the Rocket.Chat adaptor.

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hubot-rocketchat-boilerplate

Create and run a Rocket.Chat bot in under two minutes.

NB: THIS IS A WORK IN PROGRESS

Please do not attempt to implement until this message is removed

The -develop tag will also be removed from the package file.

Quick Start

git clone https://github.com/RocketChat/hubot-rocketchat-boilerplate
cd hubot-rocketchat-boilerplate
npm install

Create a .env file with content:

export ROCKETCHAT_URL=myserver.com
export ROCKETCHAT_USER=mybotuser
export ROCKETCHAT_PASSWORD=mypassword
export ROCKETCHAT_ROOM=general
export ROCKETCHAT_USESSL=true

Adjust the content to fit your server and user credentials. Make sure myuser has BOT role on the server, if you don't know what that means, ask your server administrator to set it up for you.

Then run the bot:

source .env
bin/hubot

On the server, login as a regular user (not the BOT user), go to GENERAL, and try:

mybotuser what time is it

OR

mybotuser rc version

< TBD: insert sample run screenshot >

You can examine the source code of these two bots under the /scripts directory, where you can add your own bot scripts written in Javascript.

Stable Versions

This demo uses Hubot v3 and Rocketchat.Chat adapter v2, using the new [Rocketchat Node.js SDK][sdk for Rocket.Chat instances 0.60.0 onward.

Versions of hubot-rocketchat prior to v2 are incompatible with Hubot v3

Due to the v1 adapter's use of Coffeescript, extending classes in es6 javascript is troublesome.

This bot is written in es6 and intended to run on node v8+. To run a bot on older versions of node would require compiling with babel to use the full es6 feature set.

Older versions of the adaptor (v0.*) are also incompatible with more recent versions of Rocket.Chat (v0.35+). Please report an issue if you find specific version mismatches and we'll update this document.

More Details

This is a boilerplate for making your own bots with Hubot and Rocket.Chat.

Running Locally

You can run with the shell adapter just to test

  1. Run yarn or npm install to install dependencies
  2. Use the yarn shell script to start the bot with shell adaptor
  3. Say hubot help to see what it can do

When you're ready to connect the bot to an instance of Rocket.Chat

  1. Create a user for the bot, with the role bot
  2. Create an ./.env file with the user and connection settings
  3. Run yarn local script to connect to your local Rocket.Chat

The local npm script will read in the env file, so you can populate and modify those settings easily (see configuration). In production, they should be pre-populated in the server environment.

Running in Production

There are executables for different environments that all run the Hubot binary.

Before running make sure your production environment has the required environment variables for the adapter, url, user, name and pass. Or you can add them after the launch command as switches, like -a rocketchat.

  • bin/hubot unix binary
  • bin/hubot.cmd in windows
  • Procfile for Heroku

Env variables should be populated on the server before launching (see configuration). The launcher will also install npm dependencies on every run, in case it's booting in a fresh container (this isn't required when working locally).

More information on deployment configs here.

Adding Scripts

Scripts can be added to the ./scripts folder, or by installing node packages and listing their names in the external-scripts.json array. There's an example of each in this repo, but neither is required.

Example Scripts

Two scripts are packaged with the boilerplate, as a demo for manual tests. Each of the following will respond in a public channel if the bot username is prefixed, or without the bot's name if in a DM.

  • what time is it or what's the time - Tells you the time
  • rc version - Gives you version info for Rocket.Chat and Hubot (two messages)

Configuration

When running locally, we've used dotenv to load configs from the ./.env file. That makes it easy for setting environment variables.

Please see adapter docs for source of truth on environment variables.

Contributions Welcome

Please see our documentation on contributing, then visit the issues to share your needs or ideas.

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