Releases: Ikaroon/TMP3D
Releases · Ikaroon/TMP3D
Version 0.1.2
Version 0.1.2 of the TMP3D Support is ready.
I'm sorry that this release took so long even though the changes already existed on my secondary development branch but I had a lot to do and didn't find the time to continue working on this package. I also revisited UI support during that time but to put it bluntly it is a nightmare to make this work. Hopefully, I make progress on this soon...
Changes
Added
- Support for face texture rendering
- Support for underlined text rendering
- Support for strikethrough text rendering
Changed
- Improved Temporal Raymarcher quality
- Reduced "if"-usage but doubled pass
- Slightly improved SDF raymarcher quality and performance
- Slightly improved outline quality
Installation
- Open the package manager in Unity from
Window>Package Manager
- Select the
+
dropdown button in the top-left corner of the package manager - Select
Add package from git URL...
- Enter
https://github.com/Ikaroon/TMP3D.git#v0.1.2
as url and confirm
Have fun!
Version 0.1.1
Version 0.1.1 of the TMP3D Support is ready.
Changes
Added
- Simple Raymarcher
- Temporal Raymarcher optimized for Temporal Antialiasing
- One click creation of TMP3D GameObject
- Font Asset conversion via the TMP3D_Handler
Changed
- Renamed Standard Raymarcher to SDF Raymarcher
Fixed
- Fix ArgumentOutOfRangeException when text is empty
- Fix "Full" raymarch mode creates slits in geometry
- Fix "Full" raymarch mode does not support italic text
Installation
- Open the package manager in Unity from
Window>Package Manager
- Select the
+
dropdown button in the top-left corner of the package manager - Select
Add package from git URL...
- Enter
https://github.com/Ikaroon/TMP3D.git#v0.1.1
as url and confirm
Have fun!
Version 0.1.0
Version 0.1.0 of the TMP3D Support is ready.
Changes
Added
- Support for bold text rendering
- Support for italic text rendering
- Custom Shader GUI for easier material editing
- Raymarching options for more control
- Support for more raymarching algorithms for the future
- Debug options to show used steps and the 3D uvs
Changed
- Raymarching usage for more control and new algorithms in the future
- Boundaries structure for raymarching
- Outline rendering is now a shader feature and can be fully disabled
Installation
- Open the package manager in Unity from
Window>Package Manager
- Select the
+
dropdown button in the top-left corner of the package manager - Select
Add package from git URL...
- Enter
https://github.com/Ikaroon/TMP3D.git#v0.1.0
as url and confirm
Have fun!
Initial Unity Package Release
Preview Version 0.1.0-pre.1 of the TMP3D Support is ready.
Installation
- Open the package manager in Unity from
Window>Package Manager
- Select the
+
dropdown button in the top-left corner of the package manager - Select
Add package from git URL...
- Enter
https://github.com/Ikaroon/TMP3D.git#v0.1.0-pre.1
as url and confirm
Have fun!