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commit 212cdf23eacb6ee06966b9214ecc8acc60dad249
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 18:29:35 2023 +0100

    Player settings le retour

commit 5d30ca00d9809bcf565be1c48e82bbabe3d944b1
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 18:27:30 2023 +0100

    Player settings unity

commit bacfb62c227e89c9b4d31198e8c398111c1790ec
Merge: 986f380 91afb58
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 17:44:01 2023 +0100

    Merge branch 'Emmanuel' into Ilan

commit 986f380a0f17cf43e8f3bd8eec5d82125f229f99
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 17:43:46 2023 +0100

    Fading introduction

commit ea432a631f9bf4ab44ad3ddea6a3263e785803f8
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 17:31:55 2023 +0100

    Bug fixed

commit 91afb5876448036f297899d8d1fea18cca4c5e85
Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
Date:   Thu Dec 7 17:31:29 2023 +0100

    Fix Last Bug

commit 3c9715b67ac215950eb15421ef07c485377d1ba7
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 15:52:41 2023 +0100

    Squashed commit of the following:

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 15:52:23 2023 +0100

        Merging Emmanuel into Ilan

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    Merge: ec38821 8f20a1d
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 15:46:43 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 15:42:35 2023 +0100

        Noot noot introduction

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 14:54:27 2023 +0100

        Menu states presence

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 13:46:46 2023 +0100

        Transition cochon

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:48:24 2023 +0100

        3 Hearts

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    Merge: 7236d72 fe95eea
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:46:35 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:38:31 2023 +0100

        Indicateur

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:40:28 2023 +0100

        Commit

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    Merge: 9583b37 02a77ba
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:14:40 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:04:36 2023 +0100

        Opacity flocons

    commit 7954ecbd67cecf9dda518efee7c0354fe0b3b9b9
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 09:56:18 2023 +0100

        UI starting game

    commit c111e16618d05277c21afdd39247bfd2e47baeb9
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 09:07:21 2023 +0100

        menu selection

    commit 9c916ba6e47521596e67c93232280499de45ba08
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 13:34:39 2023 +0100

        integration ui

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 11:09:45 2023 +0100

        Merge Emmanuel into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 10:59:46 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 10:58:14 2023 +0100

        Integration

    commit f05d51472aa20ba65154a3013f039f289d6ee4fe
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 09:38:48 2023 +0100

        obstacles added and background

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 09:01:20 2023 +0100

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        Author: Nay <ilan.outyey@gmail.com>
        Date:   Wed Dec 6 08:45:49 2023 +0100

            Merge branch 'Ilan' into Emmanuel

        commit adeafa6bfb8065a5e40263bc5718aabd84eb7be3
        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Wed Dec 6 08:41:25 2023 +0100

            Fix array of don't destroy on load

        commit 88528eec0cae7140e396bba6ec121c209ed015c5
        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Wed Dec 6 08:37:27 2023 +0100

            Change Object for don't destroyonload

        commit fb537aa24ed585365503405c372b6635e8bd6ed7
        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Wed Dec 6 08:35:41 2023 +0100

            Create temporary prefab

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        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Tue Dec 5 22:06:52 2023 +0100

            Add HeartSystem

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        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Tue Dec 5 21:09:33 2023 +0100

            Make Transition between Game scene and GameOver Scene

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        Author: Nay <ilan.outyey@gmail.com>
        Date:   Tue Dec 5 15:33:30 2023 +0100

            Squashed commit of the following:

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 15:32:57 2023 +0100

                Merging Emmanuel into Ilan

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            Merge: 0f89400 1a856ab
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 15:31:52 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 15:30:18 2023 +0100

                Assets import

            commit 148483c043d6293756452cfc55ab628d2041bbc9
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 14:36:37 2023 +0100

                Merging Emmanuel into Ilan

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            Merge: 83c53e0 d3d2a67
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 14:31:52 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 14:25:27 2023 +0100

                remove socket in game

            commit d6bfba4019bb8a656336e599c4d2405e5eadeb04
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 14:24:54 2023 +0100

                ui in game

            commit 36e76dbec36f4ac9a86aea46da34b311fd3cd5b6
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 13:16:09 2023 +0100

                Integration penguin et background

            commit 959a8a028032d86f5eab3fce762dc429b716945d
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 09:37:26 2023 +0100

                merging Emmanuel into Ilan

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            Merge: 017f035 609c980
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 09:24:19 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Tue Dec 5 09:21:22 2023 +0100

                Level manager

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 14:02:08 2023 +0100

                Merge Emmanuel to Ilan

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 13:52:04 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 13:36:18 2023 +0100

                commit

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            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 10:53:40 2023 +0100

                level manager states system

            commit a6f84061c8db544d15d427834f218bf15f9b2322
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 08:53:59 2023 +0100

                Merge Emmanuel

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            Merge: d85593d 373e765
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 08:53:43 2023 +0100

                Merge branch 'Emmanuel' into Ilan

            commit d85593d939e8e5edd6fdfef894b8d1936e791acc
            Author: Nay <ilan.outyey@gmail.com>
            Date:   Mon Dec 4 08:45:59 2023 +0100

                layers prefab

            commit e56b608c8c24b30875bce00831cbe19dbcc5c7c1
            Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
            Date:   Wed Nov 29 21:43:42 2023 +0100

                Update .gitignore

commit 8df7cbbec0af6b1266b22d4b94d31073d2bcafe8
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 15:52:23 2023 +0100

    Merging Emmanuel into Ilan

commit 4f277f1b5dff0a8d25220b21dbf6bebb2a869f29
Merge: ec38821 8f20a1d
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 15:46:43 2023 +0100

    Merge branch 'Emmanuel' into Ilan

commit ec38821e653547db06a0fee21f59edf1d16efec6
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 15:42:35 2023 +0100

    Noot noot introduction

commit 3ddc713af5a46d34e75aa22455e1b1dff9ed1d95
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 14:54:27 2023 +0100

    Menu states presence

commit 8f20a1dcbc71e0f51722af0ebce25fcf70975c34
Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
Date:   Thu Dec 7 14:10:58 2023 +0100

    Animation End Data

commit aa301089e15b0a04d63781f2c7f1a2b76bdf9fe4
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 13:46:46 2023 +0100

    Transition cochon

commit c6f7b0bdd12b81dde768b6929071c4158acf46d4
Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
Date:   Thu Dec 7 12:00:39 2023 +0100

    Fix bug GameOver Scene

commit 5bd11540e7b74bca6ed87febfa09f6d3efd4b77d
Author: Nay <ilan.outyey@gmail.com>
Date:   Thu Dec 7 11:48:45 2023 +0100

    Squashed commit of the following:

    commit fb560ec42f97858e68526048162e0d1c0e4378ab
    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:48:24 2023 +0100

        3 Hearts

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:46:35 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 11:38:31 2023 +0100

        Indicateur

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:40:28 2023 +0100

        Commit

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:14:40 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 10:04:36 2023 +0100

        Opacity flocons

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 09:56:18 2023 +0100

        UI starting game

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Thu Dec 7 09:07:21 2023 +0100

        menu selection

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    Author: Nay <ilan.outyey@gmail.com>
    Date:   Wed Dec 6 13:34:39 2023 +0100

        integration ui

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    Date:   Wed Dec 6 11:09:45 2023 +0100

        Merge Emmanuel into Ilan

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    Date:   Wed Dec 6 10:59:46 2023 +0100

        Merge branch 'Emmanuel' into Ilan

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    Date:   Wed Dec 6 10:58:14 2023 +0100

        Integration

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    Date:   Wed Dec 6 09:38:48 2023 +0100

        obstacles added and background

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    Date:   Wed Dec 6 09:01:20 2023 +0100

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        Date:   Wed Dec 6 08:45:49 2023 +0100

            Merge branch 'Ilan' into Emmanuel

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        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Wed Dec 6 08:41:25 2023 +0100

            Fix array of don't destroy on load

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        Date:   Wed Dec 6 08:37:27 2023 +0100

            Change Object for don't destroyonload

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        Author: Kibishi47 <78955048+Kibishi47@users.noreply.github.com>
        Date:   Wed Dec 6 08:35:41 2023 +0100

            Create temporary prefab

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        Date:   Tue Dec 5 22:06:52 2023 +0100

            Add HeartSystem

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        Date:   Tue Dec 5 21:09:33 2023 +0100

            Make Transition between Game scene and GameOver Scene

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        Date:   Tue Dec 5 15:33:30 2023 +0100

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                Merging Emmanuel into Ilan

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                Merge branch 'Emmanuel' into Ilan

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                Assets import

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                Merging Emmanuel into Ilan

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            Date:   Tue Dec 5 14:31:52 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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                remove socket in game

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            Date:   Tue Dec 5 14:24:54 2023 +0100

                ui in game

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                Integration penguin et background

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            Date:   Tue Dec 5 09:37:26 2023 +0100

                merging Emmanuel into Ilan

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            Date:   Tue Dec 5 09:24:19 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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                Level manager

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                Merge Emmanuel to Ilan

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                Merge branch 'Emmanuel' into Ilan

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                commit

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            Date:   Mon Dec 4 10:53:40 2023 +0100

                level manager states system

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            Date:   Mon Dec 4 08:53:59 2023 +0100

                Merge Emmanuel

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            Date:   Mon Dec 4 08:53:43 2023 +0100

                Merge branch 'Emmanuel' into Ilan

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            Date:   Mon Dec 4 08:45:59 2023 +0100

                layers prefab

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            Date:   Wed Nov 29 21:43:42 2023 +0100

                Update .gitignore

commit fb560ec42f97858e68526048162e0d1c0e4378ab
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Date:   Thu Dec 7 11:48:24 2023 +0100

    3 Hearts

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Date:   Thu Dec 7 11:46:35 2023 +0100

    Merge branch 'Emmanuel' into Ilan

commit fe95eeaf4ea86f8b21d83dae1ca41f81931eb7b5
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Date:   Thu Dec 7 11:45:00 2023 +0100

    new Stat Scene

commit 7236d72be523e2086b8c1488acfb55074a58fa0a
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Date:   Thu Dec 7 11:38:31 2023 +0100

    Indicateur

commit c6e708915f354b7637e30cc3adb8b6dc77dcad32
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12 changes: 11 additions & 1 deletion Assets/Scenes/Game.unity
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value: 7.7268124
objectReference: {fileID: 0}
- target: {fileID: 4478703393907703834, guid: fea87a2b236a1c241a144a6a7e3c2908,
type: 3}
propertyPath: m_Offset.y
value: 3.3134909
objectReference: {fileID: 0}
- target: {fileID: 5377337705100421582, guid: fea87a2b236a1c241a144a6a7e3c2908,
type: 3}
propertyPath: m_Name
Expand Down Expand Up @@ -3086,7 +3096,7 @@ Transform:
m_GameObject: {fileID: 1516151767}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.46, y: -0.17899895, z: 0}
m_LocalPosition: {x: -3.98, y: -0.17899895, z: 0}
m_LocalScale: {x: 2.0759623, y: 0.22026609, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
Expand Down
2 changes: 1 addition & 1 deletion Assets/Scenes/GameOver.unity
Original file line number Diff line number Diff line change
Expand Up @@ -2435,7 +2435,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
Expand Down
1 change: 1 addition & 0 deletions Assets/Scenes/Introduction.unity
Original file line number Diff line number Diff line change
Expand Up @@ -522,6 +522,7 @@ MonoBehaviour:
hideTextDelay: 3.4
showLogoDelay: 5.9
hideLogoDelay: 6
fadeOutDelay: 3
--- !u!82 &1043548227
AudioSource:
m_ObjectHideFlags: 0
Expand Down
29 changes: 25 additions & 4 deletions Assets/Scripts/Manager/Introduction.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class Introduction : MonoBehaviour
Expand All @@ -11,11 +12,11 @@ public class Introduction : MonoBehaviour
public GameObject textNootNoot;
public GameObject logo;


public float showTextDelay = 2.5f; // Délai avant d'afficher le texte
public float hideTextDelay = 3.4f; // Délai avant de cacher le texte
public float showLogoDelay = 5.9f; // Délai avant d'afficher le logo
public float hideLogoDelay = 5f; // Délai avant de cacher le logo
public float fadeOutDelay = 8.5f; // Délai avant de débuter le fondu

// Start is called before the first frame update
void Start()
Expand All @@ -26,7 +27,7 @@ void Start()
StartCoroutine(PlayIntroSound());
StartCoroutine(ShowAndHideText());
StartCoroutine(ShowAndHideLogo());

StartCoroutine(FadeOut());
}

// Coroutine pour jouer le son avec une petite pause
Expand Down Expand Up @@ -56,15 +57,35 @@ IEnumerator ShowAndHideLogo()
yield return new WaitForSeconds(showLogoDelay); // Attends avant d'afficher le logo
logo.SetActive(true);

StartCoroutine(startLogoAnimation());
StartCoroutine(StartLogoAnimation());

yield return new WaitForSeconds(hideLogoDelay); // Attends avant de cacher le logo
logo.SetActive(false);
}

// Coroutine pour le fondu (fade) vers l'opacité 0
IEnumerator FadeOut()
{
yield return new WaitForSeconds(hideLogoDelay + fadeOutDelay); // Attends avant de débuter le fondu

Image logoImage = logo.GetComponent<Image>();
Color logoColor = logoImage.color;

float t = 0f;
while (t < fadeOutDelay)
{
t += Time.deltaTime;

float alpha = Mathf.Lerp(1f, 0f, t / fadeOutDelay);
logoImage.color = new Color(logoColor.r, logoColor.g, logoColor.b, alpha);
yield return null;
}

SceneManager.LoadScene("MainMenu");
}

IEnumerator startLogoAnimation()
// Coroutine pour l'animation du logo (à compléter si nécessaire)
IEnumerator StartLogoAnimation()
{
Vector2 initialSize = logo.GetComponent<RectTransform>().sizeDelta;
Vector2 targetSize = new Vector2(905.2627f, 460.1752f);
Expand Down
1 change: 1 addition & 0 deletions Assets/Scripts/Manager/ReloadManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ void Start()
IEnumerator WaitForPresence()
{
yield return new WaitForSeconds(time);
DataStorage.instance.ResetData();
if(DataTreat.instance.leftPlayerPresence && DataTreat.instance.rightPlayerPresence)
{
SceneManager.LoadScene("Game");
Expand Down
21 changes: 18 additions & 3 deletions Assets/Scripts/Tools/DataStorage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,15 +22,18 @@ public class DataStorage : MonoBehaviour
public static DataStorage instance;
void Awake()
{
leftPlayer = new Dictionary<string, int>();
rightPlayer = new Dictionary<string, int>();
if(instance != null)
{
Debug.Log("Il existe déjà une instance de DataStorage dans cette scène");
Destroy(this.gameObject);
return;
}
instance = this;
else
{
leftPlayer = new Dictionary<string, int>();
rightPlayer = new Dictionary<string, int>();
instance = this;
}
}

public void UpdateBestScore()
Expand All @@ -44,4 +47,16 @@ public void CalculCalories()
int squat = (int)((leftPlayer["squat"] + rightPlayer["squat"]) * squatCalories);
burnedCalories = jump + squat;
}

public void ResetData()
{
score = 0;
time = 0;
deciSeconds = 0;
distance = 0;
dodgedObstacle = 0;
burnedCalories = 0;
leftPlayer.Clear();
rightPlayer.Clear();
}
}
1 change: 1 addition & 0 deletions Assets/Scripts/Tools/DontDestroyOnLoadScene.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ void Awake()
if(instance != null)
{
Debug.Log("Il existe déjà une instance de DontDestroyOnLoadScene dans cette scène");
Destroy(this.gameObject);
return;
}

Expand Down
18 changes: 18 additions & 0 deletions ProjectSettings/BurstAotSettings_StandaloneWindows.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
{
"MonoBehaviour": {
"Version": 4,
"EnableBurstCompilation": true,
"EnableOptimisations": true,
"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"DebugDataKind": 1,
"EnableArmv9SecurityFeatures": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"CpuTargetsX32": 6,
"CpuTargetsX64": 72,
"OptimizeFor": 0
}
}
16 changes: 16 additions & 0 deletions ProjectSettings/BurstAotSettings_WebGL.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
{
"MonoBehaviour": {
"Version": 4,
"EnableBurstCompilation": true,
"EnableOptimisations": true,
"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"DebugDataKind": 1,
"EnableArmv9SecurityFeatures": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"OptimizeFor": 0
}
}
6 changes: 6 additions & 0 deletions ProjectSettings/CommonBurstAotSettings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"MonoBehaviour": {
"Version": 4,
"DisabledWarnings": ""
}
}
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