A Symfony3 project developed mostly (see all contributors) by Arnaud Bey and based on :
- https://github.com/InnovaLangues/Magic-Word-game : the first prototype, augmented little by little by various persons from the initial code of Pauline Rebourgeon and Christine Lutian ;
- https://github.com/giacomo-mambelli/magicword : the "Bologne" prototype, coded by Giacomo Mambelli, contains the infamous "Bologna algorithm" by Marco Roccetti that allows the conquer mode.
See the wiki for more information (or you can have a look at our French teaser).
All sounds come from freesound.org and are licensed under CC BY 3.0. They've been converted to mp3 when needed :
- http://www.freesound.org/people/chripei/sounds/165492/
- http://www.freesound.org/people/sandyrb/sounds/41381/
- http://www.freesound.org/people/zgump/sounds/82523/
- http://www.freesound.org/people/FOSSA11/sounds/49306/
- http://www.freesound.org/people/rhodesmas/sounds/320655/
- http://www.freesound.org/people/Autistic%20Lucario/sounds/142608/
- http://www.freesound.org/people/cabled_mess/sounds/360602/
- http://www.freesound.org/people/Taira%20Komori/sounds/212527/
- French - Morphalou3 (LGPL-LR)
- English - DELA (LGPL-LR)
Lexicons are handled with LexiconBundle
Magic Word is part of the research carried out at the LIDILEM lab :
- 10.4000/alsic.2828 : 1st paper, the ideas behind the game
- 10.1109/ICCNC.2016.7440546 : the "Bologna algorithm"
- 10.14705/rpnet.2016.eurocall2016.575 : en route to this new version
- this game integrated in a global serious game development strategy :
Magic Word was designed and implemented within the GAMER workpackage that was created inside the Innovalangues IDEFI project. It was mostly (but not exclusively) financed by Innovalangues, which is a project of Univ. Grenoble Alpes.