0.8
Inochi2D Beta 0.8.0
- Added runtime updates for Driver anchors
- Added getDrivers to Puppet
- Added inDrawTextureAtRect
- Added inGetFramebuffer
- Added inGetClearColor
- Added inWriteINPPuppetMemory
- Added new TmpNode type, a node which does not get saved to file.
- Added ability to splice EXT_SECT
- Added cubic and bicubic interpolation modes
- Added a 10 second limit to physics calculations
- Added new animation system
- Added AnimationPlayer class
- Added Emission Strength option to Parts
- Added MeshGroup Node (@seagetch in #30)
- Added new security issue reporting form (See SECURITY.md)
- Added visual transform to Puppet, this transform doesn't affect the physics system
- Added masking support to Composite nodes
- Added new multi-stage deserializer
- Added parameter binding interface for SimplePhysics node
- Added Overlay blending mode
- Added Darken blending mode
- Added Lighten blending mode
- Added Color Burn blending mode
- Added Hard Light blending mode
- Added Soft Light blending mode
- Added Difference blending mode
- Added Exclusion blending mode
- Added Inverse blending mode
- Added Destination In blending mode
- Added partial serialization capability (@seagetch in #36)
- Fixed textures not getting garbage collected correctly
- Fixed physics being broken with non-uniform scaling
- Fixed transform matrices getting clobbered
- Fixed excessive texture state changes
- Fixed invalid masks causing crashes on load
- Fixed inUpdate not being called on driver reset
- Fixed empty Composite nodes still rendering their prior contents.
- Fixed post processing pipeline rendering after-images.
- Fixed glViewport not being called when changing Inochi2D viewport
- Fixed unclosed INP file handle (@moderatelyConfused in #27)
- Fixed how one-time transformation are applied to Drawables (@seagetch in #32)
- Removed PathDeform node
- Removed pretty-json export
- Changed default screenColor for inDrawTextureAtPosition
- Changed framebuffer to be HDR
- Changed post-processing bloom effect to utilize HDR.
- Changed post-processing bloom effect to utilize mipmaps
New Contributors
- @moderatelyConfused made their first contribution in #27
- @seagetch made their first contribution in #30
Full Changelog: v0.7.2...v0.8.0