The project is aiming to export resources in God of War 4 at it's right position within a scene and import them into UE5.
And also implement some great rendering techniques which used in GoW4
- The exported resources can be stored in FBX format of Autodesk, so they can be imported into Maya.
- Provide a game patch which can unlock the limitationn of camera distance, such that we can capture more objects in a frame at any position.
- Provide an UE5 plugin which can save GOW4 resource to uasset files and build meshes and materials in editor.
- Manually fix objects in scene which are hard to import programmably, to make it more like the real game. (todo)
- Implement disintegrating meshes with particles algorithm. (todo)
- Record Kratos animation. (todo)