Releases: InventiveRhythm/fluXis
Releases · InventiveRhythm/fluXis
v2024.30
v2024.29
Gameplay
- Added "HitObject Easing"
- Combo counter now scales additively by default.
- Made the skip progressbar animate with the song.
Editor
- Don't allow setting BPM values below 1.
User Interface
- Adjusted user cards and added context menus.
- Added a refresh button to the online user list.
- Max UI scale is now limited to 125%
- MapCards now have tooltips showing their maps.
Other
- Removed some useless logging
- Stopped packing every Humanizer language
- Make Snap Text use the already existing function that doesn't break.
- 11k+ should no longer cause errors. (Its not playable though, not even by AutoPlay)
- OpenRGB support is no longer enabled by default. (Edit the config file if you want to use it)
- Fixed a possible crash when spamming exit while the game is loading.
- The game now actually restarts when pressing "Restart Now".
v2024.28.1
Gameplay
- Added "HitObject Easing"
- Combo counter now scales additively by default.
Other
- Removed some useless logging
- Stopped packing every Humanizer language
- Make Snap Text use the already existing function that doesn't break.
-
10k should no longer cause errors. (Its not playable though, not even by AutoPlay)
- OpenRGB support is no longer enabled by default. (Edit the config file if you want to use it)
v2024.28
Gameplay
- In-game Leaderboards can now be disabled in the settings.
- Leaderboards can also be sorted by pr now instead of just score.
Results
- Added 'map voting' which allows for up-/down-voting maps.
- Score submission errors get shown again.
Song Select
- Added a missing shadow to sorting dropdowns.
Storyboarding
- Implemented scripting. (Documentation soon-ish)
User Interface
- Changed all 'chevron' icons to 'angle'.
- Added a maximum height to settings dropdowns.
- Dropdown icons now flip when opened.
- Adjusted icon and text size of corner buttons.
Other
- Fixed Accuracy/Health difficulty not showing properly when importing maps. (There's also a button in the 'Maintenance' settings section to fix it on all maps)
- Updated the GitHub links to point to the new org.
- Added a button to clean up scores on deleted maps.
- Added a right-click option to
MapCard
s that shows the set on the website.
v2024.27
Gameplay
- Added In-game leaderboards. (Scores are based on what leaderboard tab you have in songselect, they also show in multi)
Editor
- Adjusted timing line colors and changed how they are calculated.
- Lines that start a new beat/signature(? i'm not actually sure what its called) are now a bit bigger.
- Lane Switches now work in the design tab.
- Fixed highpass filter sometimes breaking when exiting the editor.
Song Select
- Fixed covers not fading in properly.
- Fixed maplist refreshing when opening the filter dropdown.
User Interface
- The main menu no longer goes back to its inactive state when an overlay is opened.
Other
- Fixed
HitResult
not being assigned the right time. - Framework update.
- Migrated updates to velopack so hopefully I don't have to get headaches anymore.
v2024.26.1
Results
- Fix Rank field showing Overall Rating instead of what it should.
Other
- Fixed updater being launched with invalid args.
v2024.26
Gameplay
- Tweaked the text spacing on the progressbar.
Results
- Completely remade for the third time. (this one is the last, trust.)
Editor
- Added options to enable Low- and High-pass filters.
Multiplayer
- Disconnections now get handled properly instead of keeping the game in a limbo-type state.
- Lobby listing now shows an error message when it fails loading.
- Music can now be paused while in a lobby.
User Interface
- Attempt to reduce lagspikes when switching maps by making backgrounds load delayed.
v2024.25
Gameplay
- Fixed an issue with
DangerHealthOverlay
's lowpass filter not getting removed properly. - Add skinnable sounds for the Full Combo / All Flawless overlay.
- These files should be in "Samples/Gameplay/full-combo" and "Samples/Gameplay/all-flawless"
Song Select
- Rewrote
MapList
to support different item types. - Added difficulty grouping support.
- Added sorting and grouping control below the search bar.
Multiplayer
- Fixed issues when downloading maps while in a lobby.
- Fixed some other smaller issues.
- Added support for discord invites.
Editor
- Started work on the storyboard tab. (Available through experiments)
- Added a better entrance/exit animation.
- Added "time elapsed" to the Discord RPC.
- Added optional start parameters to shaders.
- Hitsound buttons now flash when their respective sound plays.
osu!mania Importing
- Improved storyboard conversion.
Other
- Old Patches now always delete.
- Ignore http 502 and 503 errors for sentry.
- Bump framework version.
- Fixed clicking on a disabled footer button not playing any sound.
- Fixed updates breaking when the path contains spaces.
Code Style
- Refactoring. I don't want to list all of it.
- Moved
EffectType
to the shared lib and renamed it toMapEffectType
.
v2024.24.1
Gameplay
- Fixed an issue with
DangerHealthOverlay
's lowpass filter not getting removed properly.
Song Select
- Rewrote
MapList
to support different item types. - Added difficulty grouping support.
- Added sorting and grouping control below the search bar.
Multiplayer
- Fixed issues when downloading maps while in a lobby.
- Fixed some other smaller issues.
- Added support for discord invites.
Editor
- Started work on the storyboard tab. (Available through experiments)
- Added a better entrance/exit animation.
osu!mania Importing
- Improved storyboard conversion.
Other
- Old Patches now always delete.
- Ignore http 502 and 503 errors for sentry.
- Bump framework version.
Code Style
- Refactoring. I don't want to list all of it.
v2024.24
Gameplay
- Added the "HitObjectFade" event.
Editor
- Added source fields for background and cover art.
- Added easing options to PlayfieldFade and Shader events.
Other
- Fixed song select search cursor being sized wrong.
- Main menu now keyboard controls again.
- Enter, P -> Play
- M -> Multiplayer
- E -> Editor
- D -> Dashboard
- B -> Browse
- Fixed holding the back key on panels spamming the sound and breaking rendering.
Code Style
- Made
LowPassFilter
use instances instead of being a global variable. - Refactored event stuff.