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Releases: InventiveRhythm/fluXis

v2024.30

29 Sep 19:22
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Gameplay

  • New "Scroll Multiply" and "Time Offset" events.

Other

  • New Intro song for Halloween (starts playing on Oct 14)
  • New system for avatars and banners (which makes them refresh easier)

v2024.29

23 Sep 22:59
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Gameplay

  • Added "HitObject Easing"
  • Combo counter now scales additively by default.
  • Made the skip progressbar animate with the song.

Editor

  • Don't allow setting BPM values below 1.

User Interface

  • Adjusted user cards and added context menus.
  • Added a refresh button to the online user list.
  • Max UI scale is now limited to 125%
  • MapCards now have tooltips showing their maps.

Other

  • Removed some useless logging
  • Stopped packing every Humanizer language
  • Make Snap Text use the already existing function that doesn't break.
  • 11k+ should no longer cause errors. (Its not playable though, not even by AutoPlay)
  • OpenRGB support is no longer enabled by default. (Edit the config file if you want to use it)
  • Fixed a possible crash when spamming exit while the game is loading.
  • The game now actually restarts when pressing "Restart Now".

v2024.28.1

19 Sep 15:28
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v2024.28.1 Pre-release
Pre-release

Gameplay

  • Added "HitObject Easing"
  • Combo counter now scales additively by default.

Other

  • Removed some useless logging
  • Stopped packing every Humanizer language
  • Make Snap Text use the already existing function that doesn't break.
  • 10k should no longer cause errors. (Its not playable though, not even by AutoPlay)

  • OpenRGB support is no longer enabled by default. (Edit the config file if you want to use it)

v2024.28

17 Sep 14:47
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Gameplay

  • In-game Leaderboards can now be disabled in the settings.
  • Leaderboards can also be sorted by pr now instead of just score.

Results

  • Added 'map voting' which allows for up-/down-voting maps.
  • Score submission errors get shown again.

Song Select

  • Added a missing shadow to sorting dropdowns.

Storyboarding

  • Implemented scripting. (Documentation soon-ish)

User Interface

  • Changed all 'chevron' icons to 'angle'.
  • Added a maximum height to settings dropdowns.
  • Dropdown icons now flip when opened.
  • Adjusted icon and text size of corner buttons.

Other

  • Fixed Accuracy/Health difficulty not showing properly when importing maps. (There's also a button in the 'Maintenance' settings section to fix it on all maps)
  • Updated the GitHub links to point to the new org.
  • Added a button to clean up scores on deleted maps.
  • Added a right-click option to MapCards that shows the set on the website.

v2024.27

08 Sep 08:07
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Gameplay

  • Added In-game leaderboards. (Scores are based on what leaderboard tab you have in songselect, they also show in multi)

Editor

  • Adjusted timing line colors and changed how they are calculated.
  • Lines that start a new beat/signature(? i'm not actually sure what its called) are now a bit bigger.
  • Lane Switches now work in the design tab.
  • Fixed highpass filter sometimes breaking when exiting the editor.

Song Select

  • Fixed covers not fading in properly.
  • Fixed maplist refreshing when opening the filter dropdown.

User Interface

  • The main menu no longer goes back to its inactive state when an overlay is opened.

Other

  • Fixed HitResult not being assigned the right time.
  • Framework update.
  • Migrated updates to velopack so hopefully I don't have to get headaches anymore.

v2024.26.1

02 Sep 20:12
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Results

  • Fix Rank field showing Overall Rating instead of what it should.

Other

  • Fixed updater being launched with invalid args.

v2024.26

02 Sep 07:28
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Gameplay

  • Tweaked the text spacing on the progressbar.

Results

  • Completely remade for the third time. (this one is the last, trust.)

Editor

  • Added options to enable Low- and High-pass filters.

Multiplayer

  • Disconnections now get handled properly instead of keeping the game in a limbo-type state.
  • Lobby listing now shows an error message when it fails loading.
  • Music can now be paused while in a lobby.

User Interface

  • Attempt to reduce lagspikes when switching maps by making backgrounds load delayed.

v2024.25

25 Aug 23:10
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Gameplay

  • Fixed an issue with DangerHealthOverlay's lowpass filter not getting removed properly.
  • Add skinnable sounds for the Full Combo / All Flawless overlay.
    • These files should be in "Samples/Gameplay/full-combo" and "Samples/Gameplay/all-flawless"

Song Select

  • Rewrote MapList to support different item types.
  • Added difficulty grouping support.
  • Added sorting and grouping control below the search bar.

Multiplayer

  • Fixed issues when downloading maps while in a lobby.
  • Fixed some other smaller issues.
  • Added support for discord invites.

Editor

  • Started work on the storyboard tab. (Available through experiments)
  • Added a better entrance/exit animation.
  • Added "time elapsed" to the Discord RPC.
  • Added optional start parameters to shaders.
  • Hitsound buttons now flash when their respective sound plays.

osu!mania Importing

  • Improved storyboard conversion.

Other

  • Old Patches now always delete.
  • Ignore http 502 and 503 errors for sentry.
  • Bump framework version.
  • Fixed clicking on a disabled footer button not playing any sound.
  • Fixed updates breaking when the path contains spaces.

Code Style

  • Refactoring. I don't want to list all of it.
  • Moved EffectType to the shared lib and renamed it to MapEffectType.

v2024.24.1

22 Aug 14:44
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v2024.24.1 Pre-release
Pre-release

Gameplay

  • Fixed an issue with DangerHealthOverlay's lowpass filter not getting removed properly.

Song Select

  • Rewrote MapList to support different item types.
  • Added difficulty grouping support.
  • Added sorting and grouping control below the search bar.

Multiplayer

  • Fixed issues when downloading maps while in a lobby.
  • Fixed some other smaller issues.
  • Added support for discord invites.

Editor

  • Started work on the storyboard tab. (Available through experiments)
  • Added a better entrance/exit animation.

osu!mania Importing

  • Improved storyboard conversion.

Other

  • Old Patches now always delete.
  • Ignore http 502 and 503 errors for sentry.
  • Bump framework version.

Code Style

  • Refactoring. I don't want to list all of it.

v2024.24

11 Aug 16:56
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Gameplay

  • Added the "HitObjectFade" event.

Editor

  • Added source fields for background and cover art.
  • Added easing options to PlayfieldFade and Shader events.

Other

  • Fixed song select search cursor being sized wrong.
  • Main menu now keyboard controls again.
    • Enter, P -> Play
    • M -> Multiplayer
    • E -> Editor
    • D -> Dashboard
    • B -> Browse
  • Fixed holding the back key on panels spamming the sound and breaking rendering.

Code Style

  • Made LowPassFilter use instances instead of being a global variable.
  • Refactored event stuff.