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Molecular Rift v2 – the one with Leap Motion

by Magnus Norrby, Jonatan Enström, Christoph Grebner and Jonas Boström at AstraZeneca CVMD Sweden Contact details: dr.jonas.bostrom@gmail.com

Oculus Rift Consumer Version 1 (CV1)

Launch the program using CV1/MolecularRift2VR-CV1.exe.

Controls

Hand / Controller:

  • Rotate - hold 1 / Joy-button 2 + Right hand movement
  • Move transform - hold 2 / Joy-button 0 + Right hand movement
  • Move self - hold 3 / Joy-button 3 + Move and hold right hand in desired direction
  • Reset - 4 / Joy-button 1

Keyboard:

  • Move Forward - W
  • Move Backward - S
  • Move Left - A
  • Move Right - D
  • Set tranform origin at user - Enter
  • Restart - x
  • Screenshot - F8
  • Close - Esc

Minimum requirements for running Molecular Rift:

* Oculus Rift Head Mount Display CV 1 * Oculus Positional Tracker CV 1 * Oculus Runtime SDK 1.3.0.0 * Leap Motion 3.1.3 * Leap Motion SDK 3.1.3 * Unity v5.3.6f * OpenBabel * Git lfs * PC with: * Windows 8 or Windows 10 (x64) * 1x USB 3.0 * 2x USB 2.0 or higher (at least one powered) * DVI-D or HDMI graphics output * DX11 capable graphics adapter * Geforce GTX980 Graphics Card * 4 GB Memory

Optional

* Universal Wireless Remote Controller / Gamepad

Oculus Rift DK2

Launch the program using DK2/MolecularRift2VR.exe or DK2/MolecularRift2AR.exe

Controls

Hand / Controller:

  • Rotate - hold 1 / Joy-button 2 + Right hand movement
  • Move transform - hold 2 / Joy-button 0 + Right hand movement
  • Move self - hold 3 / Joy-button 3 + Move and hold right hand in desired direction
  • Reset - 4 / Joy-button 1

Keyboard:

  • Move Forward - W
  • Move Backward - S
  • Move Left - A
  • Move Right - D
  • Set tranform origin at user - Enter
  • Restart - x
  • Screenshot - F8
  • Close - Esc

Minimum requirements for running Molecular Rift:

* Oculus Rift Head Mount Display DK 2 * Oculus Positional Tracker DK 2 * Oculus Runtime SDK 0.8.0.0 * Leap Motion * Leap Motion SDK 2.3.1 * Unity v5.3.0 * OpenBabel * Git lfs * PC with: * Windows 8 or Windows 10 (x64) * 1x USB 3.0 * 2x USB 2.0 or higher (at least one powered) * DVI-D or HDMI graphics output * DX11 capable graphics adapter * 4 GB Memory

Optional

* Universal Wireless Remote Controller / Gamepad

FAQ

Question: Can I use the latest version of the (Unity, Oculus Runtime, Leap Motion) SDK’s? Answer: Probably not, use all the versions specified above.

Question: I don't see any molecules/proteins, just a background image. Why is that? Answer: You probably don't have openbabel installed correctly. Please check your installation.

Question: After installing Oculus Runtime 1.3, the graphics (especially details) is distorted at longer distances. Can I improve the graphics? Answer: Yes you can! This is due to something known as supersampling. Here's a good description of how to improve graphics on Oculus Rift: http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/. Be sure to read the instructions and follow every step of it.

Question: It still doesn’t work. Any hints? Answer: Make sure you pull down all files correctly (also the one from Github’s LSF), and that your computer meets the requirements.

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