Launch the program using CV1/MolecularRift2VR-CV1.exe.
Hand / Controller:
- Rotate - hold 1 / Joy-button 2 + Right hand movement
- Move transform - hold 2 / Joy-button 0 + Right hand movement
- Move self - hold 3 / Joy-button 3 + Move and hold right hand in desired direction
- Reset - 4 / Joy-button 1
Keyboard:
- Move Forward - W
- Move Backward - S
- Move Left - A
- Move Right - D
- Set tranform origin at user - Enter
- Restart - x
- Screenshot - F8
- Close - Esc
Launch the program using DK2/MolecularRift2VR.exe or DK2/MolecularRift2AR.exe
Hand / Controller:
- Rotate - hold 1 / Joy-button 2 + Right hand movement
- Move transform - hold 2 / Joy-button 0 + Right hand movement
- Move self - hold 3 / Joy-button 3 + Move and hold right hand in desired direction
- Reset - 4 / Joy-button 1
Keyboard:
- Move Forward - W
- Move Backward - S
- Move Left - A
- Move Right - D
- Set tranform origin at user - Enter
- Restart - x
- Screenshot - F8
- Close - Esc
Question: Can I use the latest version of the (Unity, Oculus Runtime, Leap Motion) SDK’s? Answer: Probably not, use all the versions specified above.
Question: I don't see any molecules/proteins, just a background image. Why is that? Answer: You probably don't have openbabel installed correctly. Please check your installation.
Question: After installing Oculus Runtime 1.3, the graphics (especially details) is distorted at longer distances. Can I improve the graphics? Answer: Yes you can! This is due to something known as supersampling. Here's a good description of how to improve graphics on Oculus Rift: http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/. Be sure to read the instructions and follow every step of it.
Question: It still doesn’t work. Any hints? Answer: Make sure you pull down all files correctly (also the one from Github’s LSF), and that your computer meets the requirements.