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Improved True color code for better compatibility of drawing graphical patches when PLAYPAL and COLORMAP lumps have different color indexes. (thanks @fabiangreffrath)
Reduced memory consumption of screen border drawing when using bordered screen sizes (thanks @rfomin).
Automap
Automap can be zoomed in/out by using mouse wheel (thanks @NightFright2k19).
Marks properly cleared after finishing the level (thanks @NightFright2k19).
Zooming in/out by pressing + and - interpolated again in uncapped frame rate mode.
New features
Added mouse look option to Control settings (thanks @Meerschweinmann).
Added dedicated bind for toggling vertical mouse movement (thanks @kitchen-ace).
Implemented "On Death Action" feature, available in Gameplay section of Gameplay Features menu.
Other improvements
Y-type actions can be by confirmed by left mouse button, N-type actions can be confirmed by right mouse button.
Starting game in nightmare skill, end game and quit can be confirmed by Enter key.
Added proper support for wide status bar graphics with 0 horizontal offset (thanks @NightFright2k19).
Added support dedicated music tracks for the 4th episode (thanks Horizon).
Fixed possible demo desync when floating powerups modified by Dehacked (thanks @Meerschweinmann).
Empty save game slots now prefilled with map name on game saving (thanks @NightFright2k19).