A collection of files for my senior capstone project for Wichita State University. Development took place using Unreal Engine 5.2-5.3.
I was heavily inspired by the gameplay of Arkane's Dishonored games.
The project aims to demonstrate knowledge of gameplay programming and Unreal Engine game development.
This project is not a full game, and will not be used for anything other than expanding my abilities as a game developer.
To download a build, check out the Itch.io page.
To check out the blueprints, check out my BlueprintUE page.
To find my previous work, check out my website!
To connect with me, check out my LinkedIn.
The Documentation folder contains journal-style devlogs detailing my process and tests on a daily basis, depending on what mechanic I worked on during that given day.
The Traces folder contains quicker access to the UE Trace files I generated during my optimization experiments.