Releases: Ji-Rath/MassAIExample
Releases · Ji-Rath/MassAIExample
UE 5.5
No major milestones other than an incremental update to engine version. Minor cleanup to assets and structure.
Future plans:
- Investigate ways to optimize state tree performance as it seems to be main bottleneck when scaling up.
- Implement more examples related to vertex animation and performing actions
- Update AI to be interactable when near player. This can include destroying entities, talking, etc.
UE 5.4
UE5.3 Consistency
A release mainly marked for the relative stability of 5.3
What's Changed
Full Changelog: v0.0.1...v0.1.0
Since 5.4 is out, most of my effort will be to update to 5.4 and then continue to modularize the project. Along the way I hope to also bring more features and simplicity.
Generic 'workers'
This marks the release of basic entities which will construct buildings (each floor requires one stone + one wood). They will distribute the work using URTSBuildingSubsystem to 'claim' floors in a building. They also use Smart Objects to prevent fighting over resources.
Other notable milestones
- Entity Visualization using Instanced Static Meshes and Vertex Animation
- Entity Selection to view the worker's current inventory