A basic brick breaker mobile game implementation done in a few days.
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Build a very small game with gameplay similar to Bricks & Balls.
- There are balls and there are bricks.
- Each round you can fire the balls and control their direction.
- The gameplay is encapsulated inside a rectangle the ball bounces off of.
- When all balls reach the bottom, the round ends.
- Hitting bricks with the balls increases your score.
- There is finite gameplay.
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At the end of the gameplay there is a leaderboard with 100 players.
- The scores of the opponents are not relevant - they can be random.
- The user’s score will be calculated as the number of bricks hit by balls and a multiplier.
- The multiplier is set at the end of each game, via a multiplier screen.
- The multiplier screen appears right before the leaderboard screen.
- The player’s position in the leaderboard is visually distinctive.
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The multiplier screen has 3 buttons present: 1x, 3x, 5x.
- The scores of the opponents are not relevant - they can be random.
- The user’s score will be calculated as the number of bricks hit by balls and a multiplier.
- The multiplier is set at the end of each game, via a multiplier screen.
- The multiplier screen appears right before the leaderboard screen.
- The player’s position in the leaderboard is visually distinctive.