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Allow interpolation of scales #512

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merged 12 commits into from
Sep 26, 2024

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janhohenheim
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Objective

For avian_interpolation, I want to have a clean separation between gameplay transforms and render transforms. Avian's best version of a gameplay scale is currently Collider::scale. However, this is not ergonomically interpolatable due to two reasons:

  • Collider::scale is not initialized with the right scale, meaning that my observers that listen for its insertion will read wrong initial data, and
  • It is automatically synced to the GlobalTransform, making it hard to change the Transform according to the Collider::scale without affecting it back in turn

Related to #444

Solution

  • Set the Collider::scale correctly in its on_add hook
  • Allow an opt-out via SyncConfig

Changelog

  • You can now opt-out of Transform to Collider::scale syncing by using the new SyncConfig::transform_to_collider_scale field.

@janhohenheim
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@Jondolf could you help me out with the CI failure? With the .into it says that it is not needed for some features, but without it, we get this:
image
ofc I could just ignore the clippy lint, but I'd like to know how the rest of the Avian codebase does this. This is not a case of .adjust_precision, is it?

@Jondolf
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Jondolf commented Sep 18, 2024

This is not a case of .adjust_precision, is it?

It most likely is; set_scale currently takes a Vector, so you need to convert the transform's Vec2/Vec3 scale to it using .adjust_precision.

@janhohenheim
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Yep, you were right :D

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@Jondolf Jondolf left a comment

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Looks good, thanks!

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@Jondolf Jondolf added the C-Enhancement New feature or request label Sep 26, 2024
@Jondolf Jondolf enabled auto-merge (squash) September 26, 2024 11:16
@Jondolf Jondolf merged commit 39a7480 into Jondolf:main Sep 26, 2024
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@janhohenheim janhohenheim deleted the scale-interpolation-support branch September 26, 2024 13:45
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2 participants