NOTE: Completely refactored and improved, if you are looking for the older version it is tagged as v0.0.1.
image-resizer
is a Node.js application that sits as a custom origin to your CDN and will resize/optimise images on-the-fly. It is Heroku ready, but can also be deployed easily to any cloud provider (has been used with success on AWS).
Originally conceived as a side-project then rolled back into Fundly, image-resizer
was built to abstract the need to set image dimensions during the upload and storage phase of images in a modern web application. Faffing around with CarrierWave and Paperclip (while great resources for Rails devs) got to be troublesome and the need for resizing images on-the-fly arose.
image-resizer
will be run as service in the Fundly Heroku stack, so it will be actively improved as a result. An earlier version of image-resizer
was running successfully in production from June 2013.
The server is now based on Express 4.0 and removes the previous dependency on Redis so it is now a standalone app that can be run on Heroku (or elsewhere) with out the need for any external services.
image-resizer
has added a plugin architecture that allows you to add your own image sources. Out of the box it supports: S3, Facebook, Twitter, Youtube, Vimeo (and local file system in development mode).
When a new image size is requested of image-resizer
via the CDN, it will pull down the original image from the cloud. It will then resize according to the requested dimensions, optimize according to file type and optionally filter the image. All responses are crafted with custom responses to maximise the facility of the CDN.
$ npm install -g image-resizer gulp
$ mkdir my_fancy_image_server
$ cd my_fancy_image_server
$ image-resizer new
$ npm install
$ gulp watch
This will create a new directory structure including all the necessary files needed to run image-resizer
. The money file is index.js
which is loads the express configuration and routes.
image-resizer
can also simply be added as a node_module to any project and the streams interfaces used standalone. ./test.js
has a good example of how the app should work running behind Express.
There is a RubyGem of helpers (both Ruby and Javascript) to assist you in building the endpoints for your image-resizer
instance.
The new refactored codebase now takes advantage of node streams. The previous iteration was heavily based on promises but still ended up with spaghetti code to some extent.
Inspired a lot by Gulp image-resizer
passes around an Image object between each of the streams that contains information about the request and the image data (either as a buffer or stream).
Images are also no longer modified and sent back to s3 for storage. The full power of the CDN is used for storing the modified images. This greatly improves performance both on the server side and client side. Google PageSpeed did not like the 302 redirects returned by an image-resizer
instance.
Also removing the need to push data to s3 helps the server processing as this can be a wildly inconsistent action.
image-resizer
is now released as a npm package and a cli script can build a working server instance that can be pushed directly to Heroku.
image-resizer
now supports a range of custom plugins for both image sources and filters. As mentioned above a number of sources are supported out of the box but each of these can be over written as needed.
The directory structure created via $ image-resizer new
will include a plugins directory where the initialization script will pick up any scripts and insert them into the application.
image-resizer
only requires a working node/npm environment and graphicsmagick
. The necessary buildpack information to load your Heroku environment is included.
Configuration of image-resizer
is done via environment variables. This is done to be compatible with Heroku deployments.
To set environment variables in your Heroku console.
heroku config:set AWS_ACCESS_KEY_ID=abcd1234
For Heroku deployment the minimum required variables are:
AWS_ACCESS_KEY_ID
AWS_SECRET_ACCESS_KEY
AWS_REGION
S3_BUCKET
NODE_ENV
For convenience in local and non-Heroku deployments the variables can be loaded from a .env
file. Sensible local defaults are included in src/config/environment_vars.js
.
The available variables are as follows:
NODE_ENV: 'development',
PORT: 3001,
// AWS keys
AWS_ACCESS_KEY_ID: null,
AWS_SECRET_ACCESS_KEY: null,
AWS_REGION: null,
S3_BUCKET: null,
// Resize options
AUTO_ORIENT: true,
REMOVE_METADATA: true,
// Optimization options
JPEG_PROGRESSIVE: true,
PNG_OPTIMIZATION: 2,
GIF_INTERLACED: true,
// Cache expiries
IMAGE_EXPIRY: 60 * 60 * 24 * 30,
IMAGE_EXPIRY_SHORT: 60 * 60 * 24 * 2,
JSON_EXPIRY: 60 * 60 * 24 * 30,
// Logging options
LOG_PREFIX: 'resizer',
QUEUE_LOG: true,
// Response settings
CACHE_DEV_REQUESTS: false,
// Twitter settings
TWITTER_CONSUMER_KEY: null,
TWITTER_CONSUMER_SECRET: null,
TWITTER_ACCESS_TOKEN: null,
TWITTER_ACCESS_TOKEN_SECRET: null
Optimization of images is done via Imagemin. Each image type optimizer is as follows:
- .png: optipng (default level of 2, configurable by
PNG_OPTIMIZATION
) - .jpeg: jpegtran (progressive by default,
JPEG_PROGRESSIVE
) - .gif: gifsicle (interlaced by default,
GIF_INTERLACED
)
While image-resizer
will work as a standalone app, almost all of its facility is moot unless you run it behind a CDN. This has only been run behind AWS Cloudfront at this point and consequently all of the response headers are customized to work best in that environment. However other CDN's can not operate much differently, any pull requests in this regard would be most appreciated ;-)
A couple of routes are included with the default app, but the most important is the image generation one, which is as follows:
http://my.cdn.com/:modifiers/path/to/image.png[:metadata]
Modifiers are a dash delimited string of the requested modifications to be made, these include:
Supported modifiers are:
- height: eg. h500
- width: eg. w200
- square: eg. s50
- crop: eg. cfill
- top: eg. y12
- left: eg. x200
- gravity: eg. gs, gne
- filter: eg. fsepia
- external: eg. efacebook
Crop modifiers:
- fit
- maintain original proportions
- resize so image fits wholly into new dimensions
- eg: h400-w500 - 400x600 -> 333x500
- default option
- fill
- maintain original proportions
- resize via smallest dimension, crop the largest
- crop image all dimensions that dont fit
- eg: h400-w500 - 400x600 -> 400x500
- cut
- maintain original proportions
- no resize, crop to gravity or x/y
- scale
- do not maintain original proportions
- force image to be new dimensions (squishing the image)
Examples:
http://my.cdn.com/s50/path/to/image.png
http://my.cdn.com/h50/path/to/image.png
http://my.cdn.com/h50-w100/path/to/image.png
http://my.cdn.com/s50-gne/path/to/image.png
http://my.cdn.com/path/to/image.png
- original image request, will be optimized but not resized
It is worthy of note that this application will not scale images up, we are all about keeping images looking good. So a request for h400
on an image of only 200px in height will not scale it up.
By default image-resizer
will use s3 as the image source. To access an s3 object the full path of the image within the bucket is used, minus the bucket name eg:
https://s3.amazonaws.com/sample.bucket/test/image.png
translates to:
http://my.cdn.com/test/image.png
It is possible to bring images in from external sources and store them behind your own CDN. This is very useful when it comes to things like Facebook or Vimeo which have very inconsistent load times. Each external source can still enable any of the modification parameters list above.
It is worth noting that Twitter requires a full set of credentials as you need to poll their API in order to return profile pics.
A shorter expiry on images from social sources can also be set via SOCIAL_IMAGE_EXPIRY
env var so they expiry at a faster rate than other images.
It is also trivial to write new source streams via the plugins directory. Examples are in src/streams/sources/
.
image-resizer
can return the image metadata as a json endpoint:
http://my.cdn.com/path/to/image.png.json
Metadata is removed in all other image requests by default, unless the env var REMOVE_METADATA
is set to false
.
Included are both a .buildpacks
file and a Procfile
ready for Heroku deployment. Run the following cmd in your Heroku console to enable the correct buildpacks (copied from here).
heroku config:set BUILDPACK_URL=https://github.com/ddollar/heroku-buildpack-multi
The .buildpacks
file will then take care of the installation process.
As mentioned above there is a minimum set of config vars that need to be set before image-resizer
runs correctly.
To run image-resizer
locally, the following will work for an OSX environment assuming you have node/npm installed - NVM is useful.
npm install gulp -g
brew install graphicsmagick
npm install
gulp watch
The gulp setup includes nodemon which runs the app nicely, restarting between code changes. PORT
can be set in the .env
file if you need to run on a port other than 3001.
Tests can be run with: gulp test