I'm a Performance Engineer with a passion for DevOps and Embedded. CV
I'm currently working as an Embedded Software Engineer at Strypes Technical Software.
- engine: Generic OpenGL Graphic Engine capable of efficiently rendering a scene defined in a XML configuration file
- parallel-raytracer: exploring Raytracer Optimizations (achieved a speedup of over 291x)
- KitchenApp: Pantry Management WebApp
- TerrainGeneration: Terrain Generation using GLSL shaders
- feet: feet tracking to improve accessibility for walking aids user
- toolbelt Collection of scripts, dotfiles and self-created guides that follow me on all of my Linux adventures
- suitcase: Manage my Home Lab using Containerized Services and Docker-compose
- thonkbar: minimalist block based lemonbar wrapper (published to the AUR)
- : Haskhell3D: proof of concept Doom-like 3D shooter in a engine that was never meant to support it (done as a challenge to prove it was possible)