A framework independent animation library for rust, works nicely with Iced and the others.
Include anim
in your Cargo.toml
dependencies:
[dependencies]
anim = "0.1"
Note: anim
turns on iced-backend
feature by default. You need to disable default features if you do not work with iced
.
[dependencies]
anim = { version="0.1", default-features = false }
There are 3 important concepts in anim
:
-
Animatable
Types derived fromAnimatable
means that its values can be calculated based on timing progress, with which you can createAnimation
objects. -
Animation
TheAnimation
generates values based on its timing progress. You can construct a bigAnimation
from small ones. -
Timeline
WithTimeline
you can control your animations' lifetime.
For simple scenarios, you just need Options
.
use anim::{Options, Timeline, Animation, easing};
Then, build and start your animation:
use std::time::Duration;
use anim::{Options, Timeline, Animation, easing};
let mut timeline = Options::new(20,100).easing(easing::bounce_ease())
.duration(Duration::from_millis(300))
.begin_animation();
loop {
let status = timeline.update();
if status.is_completed() {
break;
}
println!("animated value: {}", timeline.value());
}
For complex scenarios, please look at examples to gain some ideas.
This example shows you color animations:
cargo run --release --example color-example
This example shows you size animations:
cargo run --release --example size-example
This example shows you rain dop splash animations:
cargo run --release --example animated-splash
MIT