A simple script injector in the form of a console application for Superfighters Deluxe scripters. It takes a file containing a script and puts it inside an '.sfdm' map
The .cs
file must contain a region named Script To Copy
in order for to the tool to know which section inside the file to copy.
Example:
using SFDGameScriptInterface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SFDScripts
{
public class Hardcore : GameScriptInterface
{
public Hardcore(IGame game = null) : base(game) { }
#region Script To Copy
[Your Script Code Here Must Be Here]
#endregion
}
}
.\SFDScriptInjector C:\Script\FileContainingScript.cs C:\Maps\MapToBeInjected.sfdm