Flower engine is a vulkan starter friendly render engine.
To keep simple, i delete some complex code like animate/serialization etc, and rewrite this version code, to keep engine code clean and easy to understand.
There is not too much warping, so every beginner can easy to find out how it work.
you can also watch the video on youtube or bilibili:
https://www.youtube.com/watch?v=ciw8UOmaFaI
https://www.bilibili.com/video/BV1FL4y147DN?share_source=copy_web
- Gpu dispatch mesh rendering pipeline.
- Async texture uploading pipeline.
- Physical-Based rendering and shading.
- Ground-True approximate ambient occlusion.
- Stochastic screen space reflection.
- Precompute atmosphere.
- Gpu dispatch sample-distribution cascade shadow map.
- Temporal super sampling.
- Postprocessing effects.
Just download the project, all dependency here is ready.
Some mesh art asset can download here: https://drive.google.com/file/d/14dXqpqvnRHF8gRtfPVgDACDAH1UQmXni/view?usp=sharing
and unzip then import mesh. It need some time to cook asset.
NOTE: When first time run, engine need some time to bake raw media asset to engine bin asset, so need a long time baking. but next time open the engine, it work very fast.