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Releases: KZGlobalTeam/gokz

GOKZ v3.6.2

15 Jul 18:16
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  • Fixed timer +use through player exploit
  • Fixed jumpstat bug during lag spike
  • Fixed player head getting stuck inside the ceiling while ducked during replay
  • Improved gokz-tpanglefix performance
  • Fixed steam_id_stop_ignoring_retvals profile queries to the api

GOKZ v3.6.1

06 May 06:01
46f0401
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  • Fixed various crashes

GOKZ v3.6.0

03 May 18:33
8ba2aa8
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  • Buttons can now be pressed through players
  • Removed 56+ height perfs in KZT
  • Fixed certain triggers breaking maps
  • Added volume sliders for various sounds to gokz-quiet
  • Fixed a bug that would cause you to slide off slopes after teleporting
  • Improved consistency of infopanel update speed with high ping
  • Fixed a bug that would sometimes make you face the wrong way after a teleport
  • Improved accuracy of bot sounds
  • Fixed replays sometimes showing an incorrect time in the replay menu
  • Improved replay bot consistency after teleports
  • Slight improvements to the spectator list and replay control menu
  • Spectators can now be shown in the info panel as well
  • Fixed LAH counting as an LJ in some cases
  • Fixed a possible freeze due to empty HUD text
  • Fixed an exploit related to ducking

GOKZ v3.5.5

05 Feb 19:40
8f1eea6
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  • Fixed gamedata for CS:GO update
  • Fixed HUD text flicker

GOKZ v3.5.4

14 Jan 11:26
9867f2c
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  • Fixed yet another timer exploit

GOKZ v3.5.2

10 Jan 17:11
d894aaf
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  • Fixed !ssp exploit
  • Fixed wrong translations
  • Fixed exceptions that would sometimes be thrown
  • Fixed database heap error

GOKZ v3.5.1

07 Jan 16:34
4952b0a
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  • Hotfix that makes the VAC check more reliable

GOKZ v3.5.0

07 Jan 12:18
a1267fb
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  • !hide now also hides spawn, knife and blood sounds
  • The global plugin is now disabled on insecure servers
  • Added missing models that are bundeled with KZTimer
  • Added translation for simplified chinese
  • Reduced the duration that you couldn't start the timer after a loadloc
  • Removed grey fading caused by demofix
  • The turnbind cooldown is now independant of tickrate and slightly shorter
  • Fixed jumpstat exploit
  • Changed !safe to toggle between 2 instead of 3 options
  • Fixed an !end bug
  • Fixed a bug that would prevent you from changing the spectated player mid-air with the timer on
  • Fixed bot using wrong timer sound
  • Improved bots for servers running low on open slots
  • Fixed bots not being hidden by !hide
  • Fixed potential gokz-quiet crash
  • Fixed bug that would cause the global verification to not reset on player leave/join sometimes
  • Fixed trigger double boost exploit

GOKZ v3.4.1

23 Oct 20:27
0ffc0b4
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  • Fixed crashes caused by CS:GO update
  • Fixed replays not being sent to the GlobalAPI sometimes
  • Fixed saveloc bugs
  • Reduced lag on player spawn
  • Fixed edgebugs sometimes not invalidating jumpstats
  • Updated momsurffix

GOKZ v3.4.0

07 Oct 17:47
928b433
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  • GOKZ now requires SourceMod 1.11
  • Turnbinds now have a cooldown, preventing them from being abused during longjumps
  • Added an option that prevents you from stopping your timer through means other than !stop and confirmed restarts ("safeguard" mode)
  • You can now no longer start the timer of a different course while in a run
  • Added an option for the HUD to update (grey out items) in realtime
  • Fixed antibhop triggers not working sometimes
  • Fixed choppy replays due to using fake clients instead of bots
  • Replays are now uploaded when beating the personal best (used to be server record)
  • Replays now have a max length of 14h to prevent recording failures
  • Fixed some issues with the HUD when using savelocs
  • Fixed error spam that could occur at the end of replay playback
  • Fixed replay bots sometimes having inconsistent duck states
  • Fixed issue with deadstrafe indicator for replay bots on ladders
  • Fixed replay bots sometimes joining the wrong team
  • Replay directories should now be created correctly if they don't exist yet
  • Fixed wallstrafe jumps sometimes counting as regular longjumps
  • Fixed a crash that could happen due to a too fast update rate
  • Fixed the maximum offset of valid jumps
  • Fixed duckbugged SKZ fake perfs being registered as longjump