Releases: KZGlobalTeam/gokz
Releases · KZGlobalTeam/gokz
GOKZ v3.6.2
- Fixed timer +use through player exploit
- Fixed jumpstat bug during lag spike
- Fixed player head getting stuck inside the ceiling while ducked during replay
- Improved gokz-tpanglefix performance
- Fixed steam_id_stop_ignoring_retvals profile queries to the api
GOKZ v3.6.1
- Fixed various crashes
GOKZ v3.6.0
- Buttons can now be pressed through players
- Removed 56+ height perfs in KZT
- Fixed certain triggers breaking maps
- Added volume sliders for various sounds to
gokz-quiet
- Fixed a bug that would cause you to slide off slopes after teleporting
- Improved consistency of infopanel update speed with high ping
- Fixed a bug that would sometimes make you face the wrong way after a teleport
- Improved accuracy of bot sounds
- Fixed replays sometimes showing an incorrect time in the replay menu
- Improved replay bot consistency after teleports
- Slight improvements to the spectator list and replay control menu
- Spectators can now be shown in the info panel as well
- Fixed LAH counting as an LJ in some cases
- Fixed a possible freeze due to empty HUD text
- Fixed an exploit related to ducking
GOKZ v3.5.5
- Fixed gamedata for CS:GO update
- Fixed HUD text flicker
GOKZ v3.5.4
- Fixed yet another timer exploit
GOKZ v3.5.2
- Fixed
!ssp
exploit - Fixed wrong translations
- Fixed exceptions that would sometimes be thrown
- Fixed database heap error
GOKZ v3.5.1
- Hotfix that makes the VAC check more reliable
GOKZ v3.5.0
!hide
now also hides spawn, knife and blood sounds- The global plugin is now disabled on insecure servers
- Added missing models that are bundeled with KZTimer
- Added translation for simplified chinese
- Reduced the duration that you couldn't start the timer after a loadloc
- Removed grey fading caused by demofix
- The turnbind cooldown is now independant of tickrate and slightly shorter
- Fixed jumpstat exploit
- Changed
!safe
to toggle between 2 instead of 3 options - Fixed an
!end
bug - Fixed a bug that would prevent you from changing the spectated player mid-air with the timer on
- Fixed bot using wrong timer sound
- Improved bots for servers running low on open slots
- Fixed bots not being hidden by
!hide
- Fixed potential
gokz-quiet
crash - Fixed bug that would cause the global verification to not reset on player leave/join sometimes
- Fixed trigger double boost exploit
GOKZ v3.4.1
- Fixed crashes caused by CS:GO update
- Fixed replays not being sent to the GlobalAPI sometimes
- Fixed saveloc bugs
- Reduced lag on player spawn
- Fixed edgebugs sometimes not invalidating jumpstats
- Updated momsurffix
GOKZ v3.4.0
- GOKZ now requires SourceMod 1.11
- Turnbinds now have a cooldown, preventing them from being abused during longjumps
- Added an option that prevents you from stopping your timer through means other than
!stop
and confirmed restarts ("safeguard" mode) - You can now no longer start the timer of a different course while in a run
- Added an option for the HUD to update (grey out items) in realtime
- Fixed antibhop triggers not working sometimes
- Fixed choppy replays due to using fake clients instead of bots
- Replays are now uploaded when beating the personal best (used to be server record)
- Replays now have a max length of 14h to prevent recording failures
- Fixed some issues with the HUD when using savelocs
- Fixed error spam that could occur at the end of replay playback
- Fixed replay bots sometimes having inconsistent duck states
- Fixed issue with deadstrafe indicator for replay bots on ladders
- Fixed replay bots sometimes joining the wrong team
- Replay directories should now be created correctly if they don't exist yet
- Fixed wallstrafe jumps sometimes counting as regular longjumps
- Fixed a crash that could happen due to a too fast update rate
- Fixed the maximum offset of valid jumps
- Fixed duckbugged SKZ fake perfs being registered as longjump