v. 0.04.2 - Revise of school project titled "Roll A Ball", in DIG 3480 Computer As a Medium with Dr. Kenton Howard at the University of Central Florida.
outfiting the "pac-man esq" style game into a platform by allowing for jumps, moving obstacles, and checkpoints
Progress videos:
- Most recent: 0.05 https://www.youtube.com/watch?v=1A4Kmb32fkY&ab_channel=Aidoneeus
- Models:
- Updated models for box jumps and creating two variations
- Updated model for Player
- Adjusted box colliders for Peppermint Pillars, Box Jumps, Lollie Swings, and Player model
- Added Identifying wallpaper to each level & test room
- Changed shadow rendering type
- Adjusted Rigidbody collision detection on Player and Lollie Swings
- Gameplay
- Added third Lollie Swing
- Added climbable structure to level 2
- Removed Slime "super jump"
- Added checkpoints and tokens to level 2
- Removed token requirement for win condition
- Adjusted movement & jump speed of Player
- UI
- Adjusted location of score and level text
- Added a toggle-able display feature for debug menu
- Removed 'mission' text
- Added circular "cookie" jump
- Changed checkpoint "activation" color from light green to white
- Updated models for:
- Player Ball
- Rotating Candy Cane Jump