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Roll-A-Ball-Revised

v. 0.04.2 - Revise of school project titled "Roll A Ball", in DIG 3480 Computer As a Medium with Dr. Kenton Howard at the University of Central Florida.

Basis

outfiting the "pac-man esq" style game into a platform by allowing for jumps, moving obstacles, and checkpoints

Progress videos:

Changelog - 0.05.

  • Models:
    • Updated models for box jumps and creating two variations
    • Updated model for Player
    • Adjusted box colliders for Peppermint Pillars, Box Jumps, Lollie Swings, and Player model
    • Added Identifying wallpaper to each level & test room
    • Changed shadow rendering type
    • Adjusted Rigidbody collision detection on Player and Lollie Swings
  • Gameplay
    • Added third Lollie Swing
    • Added climbable structure to level 2
    • Removed Slime "super jump"
    • Added checkpoints and tokens to level 2
    • Removed token requirement for win condition
    • Adjusted movement & jump speed of Player
  • UI
    • Adjusted location of score and level text
    • Added a toggle-able display feature for debug menu
    • Removed 'mission' text

Last Changelog - 0.04.01

  • Added circular "cookie" jump
  • Changed checkpoint "activation" color from light green to white
  • Updated models for:
    • Player Ball
    • Rotating Candy Cane Jump