Custom weapons project for Sven Co-op
This project is brought to you by the following super dedicated team members: Norman The Loli Pirate, D.N.I.O. 071, R4to0, D.G.F. and me (KernCore). This project started in mid November of 2017 and the first part of it was released on the Sven Co-op Forums (2020/01/19).
Total Size Compressed: 102 MB
(.7z) Dropbox
(.7z) HLDM-BR.NET
(.7z) Mega
(.7z) Boderman.net
(.7z) GitHub
- AK-12 (weapon_ins2ak12)
- AK-74M (weapon_ins2ak74)
- AS VAL (weapon_ins2asval)
- FN F2000 (weapon_ins2f2000)
- Galil ARM (weapon_ins2galil)
- StG-44 (weapon_ins2stg44)
- AKM + GP-25 (weapon_ins2akm)
- L85A2 + L123A2 (weapon_ins2l85a2)
- M16A4 + M203 (weapon_ins2m16a4)
- M16A1 + M203 (weapon_ins2m16a1)
- OTs-14 Groza 4 + GP-30 (weapon_ins2groza)
- AN-94N + PK-AS Scope (weapon_ins2an94)
- FG-42 (weapon_ins2fg42)
- FN FAL (weapon_ins2fnfal)
- H&K G3A3 (weapon_ins2g3a3)
- M14 EBR (weapon_ins2m14ebr)
- FN SCAR-H (weapon_ins2scarh)
- AKS-74u (weapon_ins2aks74u)
- C96 Carbine (weapon_ins2c96carb)
- M1A1 Carbine (weapon_ins2m1a1para)
- M4A1 (weapon_ins2m4a1)
- MK. 18 MOD 1 (weapon_ins2mk18)
- SKS-D (weapon_ins2sks)
- H&K G36C (weapon_ins2g36c)
- Karabiner 98 Kurz + SchieĂźbecher (weapon_ins2kar98k)
- Lee-Enfield No.IV Mk.I (weapon_ins2enfield)
- M1 Garand (weapon_ins2garand)
- SVT-40 (weapon_ins2svt40)
- Benelli M1014 (weapon_ins2m1014)
- Coach gun (IZH-43) (weapon_ins2coach)
- Ithaca M37 (weapon_ins2ithaca)
- Mossberg 590 (weapon_ins2m590)
- Saiga 12k (weapon_ins2saiga12)
- Dragunov SVD + PSO-1 Scope (weapon_ins2dragunov)
- Gewehr 43 + ZF4 Scope (weapon_ins2g43)
- M40A1 + Leupold Scope (weapon_ins2m40a1)
- Mosin Nagant M91/30 + PU Scope (weapon_ins2mosin)
- M21 + Redfield ART 1 Scope (weapon_ins2m21)
- FN M249 (weapon_ins2m249)
- Lewis Model 1915 MK.I (weapon_ins2lewis)
- M60 (weapon_ins2m60)
- MG-42 (weapon_ins2mg42)
- RPK (weapon_ins2rpk)
- PKM (weapon_ins2pkm)
- MG-34 (weapon_ins2mg34)
- H&K MP5k (weapon_ins2mp5k)
- H&K MP7 (weapon_ins2mp7)
- H&K UMP-45 (weapon_ins2ump45)
- Bergmann MP-18,I (weapon_ins2mp18)
- MP-40 (weapon_ins2mp40)
- PPSh-41 (weapon_ins2ppsh41)
- Sterling L2A3 (weapon_ins2l2a3)
- Thompson M1928 (weapon_ins2m1928)
- H&K MP5SD2 (weapon_ins2mp5sd)
- M3 Grease Gun (weapon_ins2greasegun)
- M79 (weapon_ins2m79)
- Panzerschreck (weapon_ins2pzschreck)
- RPG-7 (weapon_ins2rpg7)
- M2A1-2 Flamethrower (weapon_ins2m2)
- Brass knuckles (weapon_ins2knuckles)
- KA-BAR (weapon_ins2kabar)
- Kukri (weapon_ins2kukri)
- Beretta M9 (weapon_ins2beretta)
- C96 Pistol (weapon_ins2c96)
- Colt M1911 (weapon_ins2m1911)
- Desert Eagle (weapon_ins2deagle)
- Glock 17 (weapon_ins2glock17)
- H&K USP Match (weapon_ins2usp)
- Makarov PM (weapon_ins2makarov)
- H&K VP-70M (weapon_ins2vp70)
- Colt Python (weapon_ins2python)
- Smith & Wesson Model 29 (weapon_ins2m29)
- Webley Mk.VI (weapon_ins2webley)
- M24 Stielhandgranate (weapon_ins2stick)
- MK2 Grenade (weapon_ins2mk2)
- RGO Grenade (weapon_ins2rgo)
- Panzerfaust (weapon_ins2pzfaust)
- M72 LAW (weapon_ins2law)
- M136 AT4 (weapon_ins2at4)
Video: by AlphaLeader772. (Outdated)
-
Registering the weapons as plugins (Good for server operators, and most people):
- Download the pack from one of the download links
- Extract it's contents inside
Steam\steamapps\common\Sven Co-op\svencoop_addon\
- Open up
default_plugins.txt
located inSteam\steamapps\common\Sven Co-op\svencoop\
- Add these lines to the file:
"plugin" { "name" "Insurgency Mod" "script" "../maps/ins2/ins2_register" "concommandns" "ins2" }
- Load any map of your preference;
- Type in chat \buy or type in console give name of the weapon and enjoy.
-
Registering the weapons as map_scripts (Good for map makers):
- Download the pack from one of the download links below
- Extract it's contents inside
Steam\steamapps\common\Sven Co-op\svencoop_addon\
- Open up any map .cfg (i.e: svencoop1.cfg) and add this line to it:
map_script ins2/ins2_register
- Load up the map you chose;
- Type in chat \buy or type in console give name of the weapon and enjoy.
If you're still having issues setting up the addon, this wiki page might help you set it up.
This project includes a heavily modified Buy Menu originally made by Solokiller in 2016, and heavily modified specifically for this project. Here are the following commands that can be used in the Buy Menu:
// Opening the Buy menu in the chat:
buy
/buy
!buy
.buy
\buy
#buy
// Opening the Buy menu in the console:
.buy
// Buying a specific weapon/ammo (without the weapon_ins2 prefix) without the menu:
<menu opening command here> <entity identifier here> <weapon name here> ie:
!buy w l2a3 (will directly buy a Sterling for you)
or
/buy a l2a3 (will directly buy ammo for the Sterling for you)
// Buying ammo for the current equipped weapon:
<menu opening command here> ammo ie:
!buy ammo
or
/buy ammo
Server commands (in case you registered the weapons as a plugin):
as_command ins2.bm_maxmoney <value>
as_command ins2.bm_moneyperscore <value>
as_command ins2.bm_startmoney <value>
This project also includes replacement map scripts made for specific maps and map series, which will allow you to replace the default weapons and ammo that are spawned by the map with the Insurgency Weapons included in this release. The maps that currently support this optional feature are:
- auspices
- sc_toysoldiers
- sc_egypt2
- sc_persia
- suspension
- Restriction Series
- Afrikakorps Series
- Under the Black Moon Series
- Royals Series
If you want to know how to add these scripts, take a look at their scripts in the folder: scripts/maps/ins2/maps and add their specific map_script command in the map's .cfg file.
The world models offered in this project are heavily optimized to help increase player performance, both polygon-wise and texture-wise while also keeping visual fidelity with the View Models.
This pack includes a .fgd file in case you would like to use the weapons in your map. Check out this guide on how to prepare your map script and resources for servers and players.
This pack also includes a test map called: sc_insurgency. Use it to try the new weapons out.
Some weapons include a mode to change the firerate on them, you'll notice a sprite appear on your screen telling you the weapon's fire mode (Semi auto, Burst Fire, Full Auto), use E + R (or whatever key your +use and +reload is bound to) to change them;
Some other weapons also include Tertiary Attack functions (Like deploying the bipod, or changing to the GL mode). To use these modes simply press the Mouse3 button (or whatever key you bound +alt1).
Many models feature textures above 512x512 resolution, including the weapon sprites, so gl_max_size 1024 is required to see the weapon textures without loss of quality.
Usage of this pack without more than 2 GB RAM, outside of servers, is likely to crash you.
The RGO Grenade has an internal impact timer of 1.5 seconds, which means that if it has impacted on any surface during that time, it will not explode on impact.
You are authorized to use any assets in this pack as you see fit, as long as you credit us and whoever contributed to the making of this pack. There's a very long list of people/teams in the file: ins2_credits.txt, this file specifies the authors of every single asset that is being used in the making of this project.
- The content you're making doesn't break any of the EULAs listed below:
- You credit anyone who contributed assets for this pack;
- You do not earn money from any of New World Interactive assets, Focus Home Interactive or this mod's assets.
- Re-pack it without the project author's consent;
- Use any assets included in this project without crediting who made them;
- Earn money from this pack or any other assets used;
- Upload it somewhere else without credits.
- Added the H&K VP-70M
- Added the H&K MP5SD2
- Added the H&K G36C
- Added the M21
- Added the PKM
- Added the MG-34
- Added the FN SCAR-H
- Added the SVT-40
- Added the M3 Grease Gun
- Added the RGO Grenade
- Added the M16A1 + M203
- Added the OTs-14 Groza 4 + GP-30
- Added the AN-94
- Added a map script for the following series: Under the Black Moon, Royals
- Changed weapon names and prices in the Buy Menu
- Disposable Launchers now have their own category in the Equipment Menu
- Fixed the BuyMenu taking away your money after attempting to buy a weapon you dropped
- Fixed macro abuse on the M16A4 (Thanks SV BOY)
- Added category for the Equipment Menu:
- Time-Fused Grenades
- Impact Grenades
- Disposable Launchers
- Removed 'gp25.mdl' in favor of the new grenade model 'vog25.mdl'
- Updated AKM viewmodel to support new grenade model
- Updated FGD file:
- Displays the new AKM grenade model
- Rearranged the list of weapons per category, much like the buy menu
- New weapons and their ammo entities are listed separately, for easier identification
- Test map updated with a sligthly new layout (the weapon room will tank your FPS, sorry in advance!)
- Removed unused skybox files and its lines inside the map's .res file
- Added the M2A1-2 Flamethrower
- Added the M40A1 Sniper Rifle
- Added the Karabiner 98K Rifle with the Schiessbecher Grenade Launcher
- Added the M1A1 Paratrooper Carbine
- Added a map script for the following series: AfrikaKorps
- Changed the 7.62x33mm bullet model (.30 Carbine)
- Changed the M14 EBR viewmodel's aimpoint texture, now it uses a simple red dot sight
- Applied minor tweaks to the Ithaca viewmodel reload_start_empty and reload_insert animations
- Enfield's staged reload will now always put 1 bullet when empty
- Fix Potential Crash with schedulers on the Enfield
- Fixed a bug that allowed players to run at full speed while using Iron Sights after Undeploying bipods
- Included first version of .FGD file containing entities for the main 66 weapons
- Increased damage output on the Mosin Nagant
- Ithaca can now be deployed when fully empty
- Minor clean up to the C96 Carbine code
- Removed DMG_NEVERGIB bit from the sniper rifles
- Tweaked animations on the Glock 17 viewmodel
- Revised credits for the SVD Dragunov
- Model
mags.mdl
has been updated to add the M1A1 Carbine magazine bodygroup (model will receive no further updates from now on) - Very minor update for the test map: fixed position of some items and tweaked clip brushes at the top
- Added the Lewis Model 1915 MK.I
- Added the MK. 18 Mod 1
- Applied minor tweaks to the AK-74 and AKS-74u viewmodel reload animations
- Applied minor tweaks to the Galil viewmodel reload_empty and draw_first animations
- Changed main 1024x1024 sprite to support the updated MK. 18 model
- Fixed issue that prevented disposable launchers from being dropped once the player respawned
- Tweaked AKM viewmodel's animations slightly
- Tweaked SKS viewmodel's animations slightly
- Fix player's speed not being affected when using bipods
- Model
mags.mdl
has been modified to support low poly versions of the Lewis and MK. 18
- Added the FN F2000
- Added the Makarov PM
- Added the Saiga 12k
- Added the FG-42
- Added the Mosin Nagant
- Added the PPSh-41
- Added the STG-44
- Added the Colt Python
- Added the Dragunov SVD
- Added the Colt M1911
- Added the Smith & Wesson Model 29
- Added a map script for the following series: Restriction
- Added Python's and Saiga's ammo model as a "mags.mdl" bodygroup (Changing already existing models require server restart if it's on)
- Added SPEED variable for GLs in ARs
- Changed the 9x18mm bullet model
- Changed the 7.62x54mm bullet model
- Changed the 7.62x25mm Tokarev bullet model
- Changed the 7.92x33mm Kurz bullet model
- Disposable Launchers start with more ammo now
- Fixed AK-12 viewmodel's receiver texture and UV map, updated world models
- Fixed two instances where you could cook the grenades and give them to other players to explode them
- Fixed an instance where you could hold an already cooked grenade indefinitely
- Changed Makarov folder from makarov to pm
- Changed Saiga folder from saiga12 to saiga
- Modified sounds from the already existing folders of the F2000, Mosin Nagant and M1911
- Removed hit.ogg and magrel.ogg sounds from the M1911
- Tweaked Kukri viewmodel's animations slightly
- Added the AS VAL
- Added the M14 EBR
- Added the MP7
- Added the Galil
- Added the MG-42
- Added the Thompson M1928
- Added the AK-12
- Added map scripts for the following maps: sc_persia, suspension
- Added support for WEAPON_NOCLIP
- Changed the 4.6x30mm bullet model
- Changed the 7.92x57mm bullet model
- Fixed minor reload issue with staged reload weapons
- Increased damage output on several weapons
- Updated G43 models
- Updated FN FAL viewmodel
- Updated all weapon scripts to offer better support for default ammo
- Updated Credits file
- Viewmodels recompiled to preserve arm bones
- Very minor update for the test map: fixed position of some items
- Fixed guide rod on the Beretta M9
- Fixed a sound not being precached in the M79
- Added the Sterling L2A3