Skip to content
View KernelOverseer's full-sized avatar
🎯
Focusing
🎯
Focusing

Highlights

  • Pro

Organizations

@didmathematikoi @OCP-AI-R-D

Block or report KernelOverseer

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
KernelOverseer/README.md

Aymane Biri - Software Developer | C/C++/Python/JS | Web Development

Hello, I'm Aymane Biri, a passionate programmer with a knack for problem-solving and a love for brilliant solutions. I specialize in C/C++/Python development and have experience in a wide range of exciting fields. Here are some highlights of my expertise:

πŸ”§ Technologies & Tools

  • Web App Development
    • React
    • NodeJS
    • Flask
    • Django
  • C/C++ (Low-level programming)
  • Unix API (Linux/MacOS)
  • Algorithms and Data Structures
  • Computer Graphics
  • Cyber Security (Web and Mobile audits, Reverse Engineering)

πŸ’Ό Notable Projects

Auto-Graph: Interactive Graph Visualization Website (Auto-Graph)

Auto-Graph is an interactive graph visualization website created with React, TypeScript, and Ant Design. Users can effortlessly explore and modify graphs using intuitive drag and drop interactions. The user-friendly interface and TypeScript integration showcase my skills in drag and drop handling, state management, and clean interface design.

Ray-Tracing Engine in C with Distributed Cluster Rendering (RT)

I embarked on the journey of building a sophisticated ray-tracing engine in C, featuring distributed cluster rendering. This project pushed the boundaries of computer graphics and distributed computing to create stunning visualizations.

Doom Game Clone from Scratch with Level Editor and Multiplayer (KSICARDOOM)

I took on the exciting challenge of recreating the iconic Doom game from scratch. Alongside the core gameplay, I implemented a level editor and added multiplayer functionality in C, offering an immersive gaming experience.

Marketplace Mobile App with Backend (Taswiq)

With a focus on full-stack development, I designed and built a marketplace mobile app, complete with a robust backend. This project showcased my web development skills using a combination of modern technologies.

πŸ“š Learning & Growth

I'm constantly exploring new technologies and deepening my knowledge in various domains. I believe in the power of continuous learning and stay up-to-date with the latest trends in the software development industry.

πŸ“« Let's Connect!

Feel free to explore my repositories, and don't forget to ⭐️ your favorite projects! If you'd like to collaborate or discuss anything tech-related, I'm just a message away.

Let's innovate together! πŸš€

Pinned Loading

  1. auto-graph auto-graph Public

    A web tool for creating and visualizing graphs and trees, and trying out code.

    TypeScript 19 1

  2. RT RT Public

    Forked from Pinkyboi/RT

    A Raytracing program from scratch in C language, with complex shapes, texture mapping, soft shadows, multiple lights and fractals.

    C 27 2

  3. KSICARDOOM KSICARDOOM Public

    A DOOM and Duke Nukem 3D style game with ray-casting, featuring a level editor and multiplayer from scratch in C

    C 63

  4. BnademOverflow/libCplus BnademOverflow/libCplus Public archive

    Wonderful library with lots of useful functions, algorithms and data structures in C

    C 51 5

  5. GUImp GUImp Public

    GUI library in C using SDL, and a GIMP clone, using that library

    C 15

  6. beginners_guide_to_raycasting beginners_guide_to_raycasting Public

    code for my video guide about raycasting https://www.youtube.com/watch?v=DFZnzCbmlng

    C 10