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3DC-Sample-Viewer

Physically-Based Rendering in glTF 2.0 using WebGL

3DC-Sample-Viewer

based on glTF-Sample-Viewer

Credits

Refactored and developed by UX3D. Supported by the Khronos Group and by Google for the glTF Draco mesh compression import. Original code based on the former glTF-WebGL-PBR project. Previously supported by Facebook for animations, skinning and morphing.

Setup

If you want to use 3DC-Sample-Viewer locally or for development, you can do so by cloning this repository with Git LFS.

In the checked out repository execute the following commands

cd SampleViewer
npm install
npm run dev

now you can open localhost:8000 in a WebGL 2.0 capable browser.

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Physically-Based Rendering in glTF 2.0 using WebGL

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