Physically-Based Rendering in glTF 2.0 using WebGL
based on glTF-Sample-Viewer
Refactored and developed by UX3D. Supported by the Khronos Group and by Google for the glTF Draco mesh compression import. Original code based on the former glTF-WebGL-PBR project. Previously supported by Facebook for animations, skinning and morphing.
If you want to use 3DC-Sample-Viewer locally or for development, you can do so by cloning this repository with Git LFS.
In the checked out repository execute the following commands
cd SampleViewer
npm install
npm run dev
now you can open localhost:8000 in a WebGL 2.0 capable browser.