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vkCmdFullBuffer() & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT fixes.

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@billhollings billhollings released this 15 Aug 20:58
a27de20
  • vkCmdFullBuffer() fills buffer using compute shader.
  • Fix API for updating MVKDeviceConfiguration::synchronousQueueSubmits.
  • vkGetPhysicalDeviceFormatProperties() return VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
    if supported, even if other format properties are not.
  • Support Metal GPU capture scopes.
  • Update to latest SPIRV-Cross, glslang & SPIRV-Tools.