Releases
v1.0.34
Release for Vulkan SDK 1.1.106
Add support for tessellation.
Add correct function entry point handling.
Add support for VK_KHR_get_surface_capabilities2
extension.
Implement newer VK_KHR_swapchain
extension functions.
Support the VK_EXT_host_query_reset
extension.
Add support for tracking device features enabled during vkCreateDevice()
.
Handle surface loss due to window moved between screens or a window style change.
Allow zero offset and stride combo in VkVertexInputBindingDescription
.
API: Add MVKPhysicalDeviceMetalFeatures::depthSampleCompare
.
Fix conditions under which functions return VK_INCOMPLETE
.
Fix potential memory leak on synchronous command buffer submission.
Increase shader float constant accuracy beyond 6 digits of precision.
fetchDependencies
: Stop on first error.
Clean up behaviour of sparse binding functions.
Fix a possible race condition around MVKMTLBufferAllocation
.
Fix memory overrun if no vertex buffer found with same binding as a vertex attribute.
Fix PVRTC texture content loading via memory mapping.
Fix wrong offset for vkCmdFillBuffer()
on VK_WHOLE_SIZE
.
Fixed crash within MVKPushConstantsCommandEncoderState
when accessing absent
graphics pipeline during a compute stage.
Fixed crash when MTLRenderPassDescriptor renderTargetWidth
& renderTargetHeight
set on older devices.
Renderpass width/height clamped to the renderArea
includes offset
, not just extent
,
and are set only when layered rendering is supported on device.
Set options properly on a buffer view's MTLTextureDescriptor
.
Don't set MTLSamplerDescriptor.compareFunction
on devices that don't support it.
Disable the shaderStorageImageArrayDynamicIndexing
feature on iOS.
Debug build mode includes dSYM
file for each dylib
file.
Explicitly build dSYM files in BUILT_PRODUCTS_DIR
to avoid conflict between
macOS and iOS build locations.
Makefile
supports install
target to install MoltenVK.framework
.
into /Library/Frameworks/
.
Add MVK_CONFIG_TRACE_VULKAN_CALLS
env var and build setting to log Vulkan calls made by application.
Log shader performance statistics in any runtime if MVKConfiguration::performanceLoggingFrameCount
non-zero.
Suppress visibility warning spam when building Debug macOS from SPIRV-Cross Release build.
Support Xcode 10.2.
Update VK_MVK_MOLTENVK_SPEC_VERSION
to 19.
MoltenVKShaderConverter tool:
Support cs
& csh
for compute shader file extensions.
Validate converted MSL with a test compilation.
Add option to log shader conversion performance.
Update to latest SPIRV-Cross version:
MSL: Add support for Metal 2 indirect argument buffers.
MSL: Add support for tessellation control & evaluation shaders.
MSL: Support VK_KHR_push_descriptor
.
MSL: Force unnamed array builtin attributes to have a name.
MSL: Set location of builtins based on client input.
MSL: Ignore duplicate builtin vertex attributes.
MSL: Fix crash where variable storage buffer pointers are passed down.
MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit().
MSL: Fix depth2d
4-component fixup.
MSL: Expand quad gl_TessCoord
to a float3.
MSL: Fix depth textures which are sampled and compared against.
MSL: Emit proper name for optimized UBO/SSBO arrays.
MSL: Support emit two layers of address space.
MSL: Declare gl_WorkGroupSize
constant with [[maybe_unused]]
.
MSL: Fix OpLoad of array which is forced to a temporary.
Add stable C API and ABI.
Performance improvements & reduce pressure on global allocation.
Fix case where a struct is loaded which contains a row-major matrix.
Fix edge case where opaque types can be declared on stack.
Ensure locale handling is safe for multi-threading.
Add support for sanitizing address and threads.
Add support for SPV_NV_ray_tracing
.
Support -1 index in OpVectorShuffle
.
Deal more flexibly with for-loop & while-loop variations.
Detect invalid DoWhileLoop early.
Force complex loop in certain rare access chain scenarios.
Make locale handling threadsafe.
Support do-while where test is negative.
Emit loop header variables even for while and dowhile.
Properly deal with sign-dependent GLSL opcodes.
Deal with mismatched signs in S/U/F conversion opcodes.
Rewrite how we deal with locales and decimal point.
Fix crash when backend.int16_t_literal_suffix
set to null.
Introduce customizable SPIRV-Cross namespaces and use MVK_spirv_cross
in MoltenVK.
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