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Add support for extensions:
VK_EXT_debug_report
VK_EXT_debug_marker
VK_EXT_debug_utils
VK_NV_glsl_shader
Support setting workgroup size for shader modules that use
MSL directly instead of converting from SPIR-V.
Tessellation fixes:
Don't use setVertexBytes() for passing tessellation vertex counts.
Fix intermediate Metal renderpasses load and store actions maintaining
attachments appropriately.
Use empty depth state for tessellation vertex pre-pass.
Fix tessellated indirect draws using wrong kernels to map parameters.
Work around potential Metal bug with stage-in indirect buffers.
Fix zero local threadgroup size in indirect tessellated rendering.
Fix [[attribute]] assignment for tessellation evaluation shaders.
VkSemaphore optionally uses MTLEvent, if available and MVK_ALLOW_METAL_EVENTS environment variable is enabled.
Add vkSetWorkgroupSizeMVK() to set compute kernel workgroup size
when using MSL source code or MSL compiled code.
Allow zero count of viewports and scissors.
Report image layer limits for attachments in vkGetPhysicalDeviceImageFormatProperties().
Change log indication of error in logs from [***MoltenVK ERROR***] to [mvk-error], for consistency with other log level indications.
Allow mvkMTLRenderStagesFromVkPipelineStageFlags() to map to all Vulkan stages,
by indicating whether the pipeline barrier should come before or after the stages.
Automatically update VkPhysicalDeviceProperties::pipelineCacheUUID when SPIRV-Cross revision changes.
Fix crash when clearing attachments using layered rendering on older macOS devices.
Fixes to Metal renderpass layered rendering settings.
vkCmdClearAttachments() returns encoder to previous pipeline, depth-stencil & resource state after execution.
Fix issue clearing stencil attachment via renderpass when depth attachment is not being cleared.
Fix sporadic crash on vkDestroySwapchainKHR().
MoltenVKShaderConverter tool: Add MSL version and platform command-line options.
Fix crash on pipeline cache merge after VkShaderModule destroyed.
Fix case where viewport/scissor doesn't get set properly when mixing dynamic and
static-configured pipelines in the same command buffer.
Fix a race condition between sync objects and queries.
Fix unused attachments terminating loop early.
Fix offset of buffer view relative to buffer offset within device memory.
Guard against missing Metal pipeline states when pipeline compilation fails.
MVKBuffer: Force managed storage for linear textures on shared buffers.
Use device address space when decompressing DXT image data.
Added missing texelBufferTextureWidth setting in MVKComputePipeline::getMTLFunction().
Fixes and consolidation of external library header references.
Allow building external dependency libraries in Debug mode.
Enable AMD and NV GLSL extensions when building glslang for MoltenVKGLSLToSPIRVConverter.
Make external library header references consistent and add MVK_EXCLUDE_SPIRV_TOOLS option.
MVKVector improvements.
Update VK_MVK_MOLTENVK_SPEC_VERSION to 20.
Update to latest SPIRV-Cross version:
MSL: Add support for subgroup operations.
MSL: Support argument buffers and image swizzling.
MSL: Add support for OpArrayLength.
MSL: Only use constant address space for tessellation control shader.
MSL: Support native texture_buffer type, throw error on atomics.
MSL: Add native texture buffer support.
MSL: Deal with texture swizzle on arrays of images.
MSL: Fix complex type alias declaration order.
MSL: Fix declaration of unused input variables.
MSL: Use correct address space when passing array-of-buffers.
MSL: Deal correctly with nonuniformEXT qualifier.
MSL: Cast texture_buffer index to uint.
MSL: Fix nonuniform test.
MSL: Fix regression with Private parameter declaration.
MSL: Support remapping constexpr samplers by set/binding.
MSL: Support Invariant qualifier on position.
MSL: Support stencil export.
Deal with case where a block is somehow emitted in a duplicated fashion.
Fix infinite loop when OpAtomic* temporaries are used in other blocks.
Fix tests for device->constant address space change in MSL tessellation control shader generation.