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Release for Vulkan SDK 1.2.198

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@billhollings billhollings released this 15 Nov 17:11
b3ef160
  • Set maximum point primitive size based on GPU vendor ID, which can now be as large as 511.
  • Improved checks for timestamp GPU counter support on older devices.
  • Fix incorrect validation error on multilayer VkImage marked for rendering, when multilayered-rendering
    is not supported on platform, but app doesn't actually attempt to render to multiple layers.
  • Fix dynamic pipeline state such as vkCmdSetDepthBias() sometimes ignoring pipeline dynamic
    state flags when called before vkCmdBindPipeline().
  • Fix incorrect validation of multilayer-rendering validation when MVKImageView
    does not actually perform multilayer-rendering.
  • Fix issue where dynamic pipeline flags were sometimes read from previously bound pipeline.
  • Fix issue where correct base layer and mipmap for attachment was sometimes not being used.
  • Add MTLFence between Metal encoders and timestamp stage counter BLIT encoder
    to ensure previous work is finished before being timestamped.
  • Fix issue with BC1_RGB compressed format where incorrect alpha value returned.
  • Add vkGetMTLCommandQueueMVK() function to expose underlying MTLCommandQueue object.
  • Add vkSetWorkgroupSizeMVK() function.
  • Add unsupported VkApplicationInfo::apiVersion warning.
  • Update to latest SPIRV-Cross version:
    • MSL: Add support for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
    • MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
    • MSL: Fix location and component variable matching between shader stages.
    • MSL: Fix type redirection when struct members are reordered to align with offsets.
    • MSL: Remove over-zealous check for struct packing compatibility.
    • MSL: Correctly emit user(clip/cullN) for clip/cull builtins in tess output struct.
    • MSL: Don't output depth and stencil values with explicit early fragment tests.
    • MSL: Track location component to match vecsize between shader stages.
    • MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
    • MSL: Honor DecorationNoContraction when compiling using fast-math.
    • MSL: Honor infinities in OpQuantizeToF16 when compiling using fast-math.
    • MSL: Support synthetic functions in function constants.
    • MSL: Improve handling of INT_MIN/INT64_MIN literals.
    • MSL: Consolidate spvQuantizeToF16() functions into a single template function.
    • MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16().
    • MSL: Support more usecases for unpacked vectors.
    • MSL: Workaround compiler crashes when using threadgroup bool.
    • MSL: Handle non-thread storage class in Modf/Frexp pointer versions.
    • Improve handling of INT_MIN/INT64_MIN literals.
    • Per spec, support undefined behavior for out-of-bounds swizzles.
    • Correctly reflect declared buffer size for out of order members.
    • Separate (partially) the tracking of depth images from depth compare ops.