Releases
v1.1.7
Release for Vulkan SDK 1.3.204
Add MVK_HIDE_VULKAN_SYMBOLS
env var to support building MoltenVK with static Vulkan linkage symbols hidden.
Improve accuracy of VkPhysicalDeviceLimits::timestampPeriod
.
Do not use MTLEvent
for VkSemaphore
under Rosetta2 .
On Apple Silicon (iOS, tvOS & macOS) , set VkPhysicalDeviceProperties::deviceID
from GPU capabilities.
Support compiling MSL 2.4 in runtime pipelines and MoltenVKShaderConverterTool
.
Fix issue where MSL 2.3 only available on Apple Silicon , even on macOS .
Fix memory leak of dummy MTLTexture
in render subpasses that use no attachments.
Fix Metal object retain-release errors in assignment operators.
Fix use of GPU counter sets on older versions of iOS running on the simulator.
mvk::getShaderOutputs()
in SPRIVReflection.h
support flattening nested structures.
Replaced ASL logging levels with MVKConfigLogLevel
.
MoltenVKShaderConverter
tool support loading tessellation shader files.
MoltenVKShaderConverter
tool update to MSL 2.4 by default.
Upgrade to Vulkan 1.3 headers.
Update VK_MVK_MOLTENVK_SPEC_VERSION
to version 33
.
Update copyright notices to year 2022.
Update to latest SPIRV-Cross:
MSL: Add 64 bit support for OpSwitch
.
MSL: Don't output depth and stencil values with explicit early fragment tests.
MSL: Fix incorrect MSL gl_TessCoord
variable type.
MSL: Allow copy array from UniformConstant
storage.
MSL: Handle signed atomic min/max
.
Fix normalize
on half3/half2
.
MSL: Handle constant construct of block-like array types.
MSL: Rethink how opaque descriptors are passed to leaf functions.
Rework how loop iteration counts are validated.
Clamp vector element access to vector size.
Handle aliased names in spec constants.
Add support for LocalSizeId
.
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