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Fix check for (neg) zero for fpclass emulation #2151
Fix check for (neg) zero for fpclass emulation #2151
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mmm, actually, should also move them under if/else
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Instead of generating:
if (val==+0 || val==-0)
we might get better performance with:
if ((val&0x7fff...)==0)
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We need both val == 0 and val == -0 results. So, it is worthwhile to generate both.
Thanks
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I agree with @LU-JOHN 's suggestion; that should cover both cases.
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I think I might be missing something here. How will val & 0x&7fffffff give result for TestIsPosZero(..) and TestIsNegZero(..)? Is the idea here to replace val == 0 with (val & 0xFFFFFFFFF == 0) and val == -0 with (val && 0xFFFFFFFF != 0) && (val && 0x7FFFFFFF == 0)?
Can @svenvh or @LU-JOHN, please clarify? Thanks
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+0.0 is represented by 0x0000.0000 (for floats)
-0.0 is represented by 0x8000.0000 (for floats)
Instead of doing two tests we can check for both by doing:
(val & 0x7FFF.FFFF)==0x0000.0000