forked from latitudegames/AIDungeon
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added grammar to the apocalyptic setting (latitudegames#211)
* Update CHANGELOG.md * Added scavenger grammar * Expanded scavenger grammar * Added mutant grammar * Added apocalyptic setting to random game latitudegames#1 * Added apocalyptic setting to random game latitudegames#2 * Changed changelog * Added headhunter grammar * Edited changelog Co-authored-by: Benjamin Bay <48391872+ben-bay@users.noreply.github.com>
- Loading branch information
1 parent
71da137
commit 92d15d8
Showing
5 changed files
with
121 additions
and
44 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,85 @@ | ||
{ | ||
"rare_sense" : ["taste", "smell", "watch", "observe", "monitor", "look"], | ||
"sense" : ["see", "hear", "sense", "feel", "notice", "#rare_sense#"], | ||
"remember" : ["remember", "recall", "recollect"], | ||
"think" : ["wonder", "#decide#", "#remember#", "realize", "imagine"], | ||
"decide" : ["decide", "choose"], | ||
"action" : ["#sense#", "#think#"], | ||
"apocalypse_reason" : ["#mystic_reason#", "#real_reason#"], | ||
"mystic_reason" : ["the gods punished the humanity for its sins", "the Hell came to the Earth", "the Prophecy of the Apocalypse turned out to be true"], | ||
"real_reason" : ["the #bombader# bombed your country to the ground", "the environmental catastrophe of the #catastrophe_adj# #environmental_catastrophe#", "the #catastrophe_adj# #plague#"], | ||
"bombader" : ["its own government", "American", "Chinese", "Russian", "French", "British", "Indian", "North-Korean", "#evil_adj# scientist", "#evil_adj# businessman"], | ||
"evil_adj" : ["evil", "ruthless", "mad", "lunatic", "reckless", "cruel"], | ||
"environmental_catastrophe" : ["floods", "hurricans", "earthquakes"], | ||
"catastrophe_adj" : ["deadly", "unstopable", "great"], | ||
"plague" : ["plague", "sickness", "epidemic", "pandemic"], | ||
"old_metal_adj" : ["old", "rusty", "broken", "crappy"], | ||
"old_metal_adj_opt" : ["#old_metal_adj# ", ""], | ||
"old_cloth_adj" : ["old", "torn", "crappy", "dirty"], | ||
"old_cloth_adj_opt" : ["#old_cloth_adj# ", ""], | ||
"character_name" : ["Aarav", "Abra", "Adaiah", "Addison", "Adrian", "Adriel", "Aharon", "Aitan", "Akiva", "Alder", "Aleks", "Aleksa", "Aleksia", "Alijah", "Altair", "Alvaro", "Amity", "Amzi", "Andromeda", "Apollo", "Aram", "Arava", "Arbor", "Arcadia", "Archer", "Arden", "Argider", "Ariadne", "Arkadi", "Arkady", "Arke", "Arlo", "Armani", "Arza", "Ashe", "Asher", "Ashlen", "Ashtyn", "Ashyra", "Aster", "Avalon", "Avi", "Aviva", "Azariah", "Azra", "Bandit", "Beck", "Beckett", "Beckham", "Berke", "Beverly", "Blanche", "Blythe", "Boheme", "Brandt", "Bravo", "Briar", "Bridger", "Briggs", "Brinley", "Britt", "Bronwen", "Bryn", "Caden", "Cael", "Cairo", "Calder", "Callum", "Caradoc", "Carlye", "Caro", "Carter", "Carter", "Carver", "Cassidy", "Cathal", "Cathan", "Cato", "Cedar", "Ceil", "Chava", "Chosen", "Ciar", "Ciji", "Cillian", "Circe", "Cleo", "Cleve", "Clio", "Clovis", "Codi", "Colter", "Colton", "Cora", "Creed", "Crew", "Crow", "Cruz", "Cy", "Cyran", "Dahlia", "Dakota", "December", "Declan", "Delaney", "Delta", "Denver", "Destry", "Deva", "Deveraux", "Devrim", "Devyn", "Dhani", "Djuna", "Dmitri", "Dov", "Dune", "Easton", "Echo", "Eli", "Elizaveta", "Else", "Ember", "Ember", "Emre", "Emry", "Enoch", "Ensley", "Erskine", "Eryn", "Eshe", "Eszti", "Evadne", "Everett", "Everly", "Evron", "Evrose", "Explorer", "Ezri", "Falconer", "Fallon", "Faust", "Fawke", "Felix", "Fielder", "Finch", "Fischer", "Foster", "Fox", "Ginger", "Gunner", "Hadleigh", "Hadley", "Halcyon", "Haleigh", "Halloran", "Harlem", "Harlow", "Harte", "Henri", "Hero", "Holden", "Holland", "Horus", "Hunter", "Icarus", "Indie", "Irving", "Ivalo", "Ive", "Ivo", "Izaiah", "Jasper", "Jericho", "Jezebel", "Jinx", "Joji", "Jovan", "Jovie", "Jupiter", "Kaatje", "Kacey", "Kafka", "Kahlo", "Kai", "Kasper", "Katja", "Kavan", "Keaton", "Keenan", "Keeva", "Kenji", "Kensington", "Kenza", "Kerrigan", "Kessie", "Keverne", "Keyne", "Kezia", "Keziah", "Kieran", "Kingsley", "Kingston", "Kinsey", "Kipp", "Kitto", "Kiva", "Kjell", "Knox", "Kwame", "Kyah", "Kyler", "Kyra", "Laiken", "Laine", "Lake", "Lancaster", "Lander", "Landon", "Lash", "Lazarus", "Legend", "Lennox", "Lev", "Levi", "Leviathan", "Liam", "Locke", "Lourdes", "Lujza", "Lykke", "Lynx", "Maddox", "Maire", "Majken", "Malachi", "Mallory", "Malo", "March", "Marina", "Marine", "Marjo", "Marjorie", "Marley", "Marley", "Marlo", "Marlo", "Mateo", "Mathilde", "Maverick", "Mavon", "Mavra", "Maxfield", "Mazarine", "Meike", "Mekhi", "Merc", "Merce", "Mercedes", "Mercer", "Mercy", "Mesa", "Messiah", "Micah", "Milo", "Mitya", "Monroe", "Morrigan", "Moshe", "Nakotah", "Navy", "Nazareth", "Nevaeh", "Nevara", "Neve", "Neviah", "Niamh", "Nicola", "Nixi", "Nixie", "Oakes", "Okello", "Orion", "Ozias", "Pagan", "Pascale", "Pastor", "Paxton", "Penn", "Peyton", "Piper", "Porter", "Presley", "Proctor", "Quince", "Quinn", "Raiden", "Rainer", "Raiza", "Raleigh", "Ransom", "Raphael", "Raven", "Ravi", "Reagan", "Reeve", "Regan", "Reign", "Reign", "Reinhardt", "Ren", "Reno", "Revel", "Reverie", "Rhett", "Rhyatt", "Rhys", "Riet", "Ripley", "Rivage", "River", "Rivka", "Rivo", "Roan", "Rocco", "Roe", "Rogue", "Rory", "Roscoe", "Rowan", "Rue", "Rune", "Ryder", "Ryleigh", "Sade", "Saga", "Saint", "Sakae", "Saoirse", "Savita", "Sawyer", "Sayer", "Seiji", "Shaviv", "Shirley", "Shivani", "Sian", "Silas", "Silje", "Simone", "Sinclair", "Sinjon", "Svea", "Sy'Rai", "Sylvester", "Szymon", "Tai", "Taj", "Takeo", "Tarak", "Taye", "Teal", "Teasagh", "Thea", "Theodrekr", "Thorne", "Tiaamii", "Tierney", "Tikvah", "Tove", "True", "Tucker", "Tycho", "Vale", "Valen", "Valkyrie", "Vashti", "Veer", "Vihaan", "Viktorie", "Violante", "Vito", "Viva", "Viveka", "Volker", "Voltaire", "Vrai", "Walker", "Warner", "Warren", "Waverly", "Waylon", "West", "Westley", "Weston", "Wilder", "Xanthe", "Xaviera", "Xzavier", "Zachariah", "Zahava", "Zahavi", "Zahraa", "Zaki", "Zander", "Zariah", "Zen", "Zhivago", "Zimran", "Zinedine", "Zipporah", "Zocha", "Zofka", "Zvi", "Zyla"], | ||
"adverb" : ["finally", "suddenly", "surprisingly", "a day later"], | ||
"end_sentence" : ["You #action#", "#adverb.capitalize#, you #action#"], | ||
"apocalypse_context" : "You are <NAME>, #character_type.a# trying to survive after #apocalypse_reason#. You have #item1# and #item2#.", | ||
|
||
"day" : ["long day", "long #time#", "few hours", "routine #time#"], | ||
"stay_time" : ["the evening", "#few# of hourse", "#few# days"], | ||
"time" : ["morning", "afternoon", "evening"], | ||
"abandoned_adj" : ["abandoned", "old", "forsaken", "ravaged"], | ||
"few" : ["a couple of", "some", "a few"], | ||
"colony" : ["colony", "city", "village", "town", "metropolis"], | ||
"scaveged_item" : ["car", "truck", "cottage", "house", "bunker", "camper"], | ||
"food_type" : ["meat", "bean", "corn"], | ||
"worthy_metal" : ["gold", "silver", "platinum", "silicium"], | ||
"found_item" : ["nothing", "#few# cans of #food_type#", "#few# pieces of #worthy_metal#", "#scavenger_item.a#"], | ||
"scavenger_action" : ["You decide to stay there for #stay_time#." , "You head toward the nearby #colony#."], | ||
"scavenger_item" : ["#old_metal_adj_opt#crowbar", "#old_metal_adj_opt#handspike", "#old_metal_adj_opt#knife", "#old_metal_adj_opt#rifle", "#old_metal_adj_opt#gun", "#old_cloth_adj_opt#backpack", "#old_metal_adj_opt#canteen", "#old_cloth_adj_opt#gas mask", "#old_metal_adj_opt#lockpick", "#old_cloth_adj_opt#cloak", "#old_cloth_adj_opt#hat"], | ||
"scavenger_context" : "#[character_type:lonely scavenger][item1:#scavenger_item.a#][item2:#scavenger_item.a#]apocalypse_context#", | ||
"scavenger_prompt" : "You spend a #day# trying to get out as much as you can from a #abandoned_adj# #scaveged_item#. At the end you find #found_item#. #scavenger_action# #end_sentence#", | ||
|
||
"body_side" : ["left", "right"], | ||
"finger_number" : ["two", "three", "four", "six", "seven", "eight"], | ||
"young_age" : ["eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen"], | ||
"since_young_age" : "since you were #young_age#", | ||
"body_side_or_double" : ["#body_side# #part#", "#part.s#"], | ||
"body_part" : ["#[part:hand]body_side_or_double#", "#[part:#arm_or_leg#]body_side_or_double#", "face", "back", "whole body", "chest"], | ||
"fingers_or_toes" : ["#finger_number# fingers on your #[part:hand]body_side_or_double#", "#finger_number# toes on your #[part:leg]body_side_or_double#"], | ||
"arm_or_leg" : ["arm", "leg"], | ||
"mistakes" : ["misbehaving", "mistakes", "faults"], | ||
"master" : ["guard", "master", "supervisor"], | ||
"subject" : ["science", "history", "literature", "maths"], | ||
"god" : ["god", "deity", "divine being"], | ||
"bad_treatment" : ["But you manage to escape today from your #master#.", "You get flagged today for your #mistakes# by your #master#.", "You don't get any food for your #mistakes# today from your #master#."], | ||
"mutant_condition" : ["#fingers_or_toes#", "fur on your #body_part#", "feather on your #body_part#", "scales on your #body_part#", "glandular skin on your #body_part#", "a third #arm_or_leg#", "different colored eyes", "snake like tongue", "spikes on your #body_part#"], | ||
"mutant_bad_prompt_reason" : ["a sin", "a curse", "a punishment", "a crime", "an atrocity", "a scandal", "a sign of inferiority"], | ||
"mutant_bad_prompt_effect" : ["enslaved #since_young_age#. #bad_treatment#", "in prison #since_young_age#. #bad_treatment#", "banished #since_young_age#. After a long journey, you find a #abandoned_adj# #scaveged_item#."], | ||
"mutant_bad_prompt" : "#mutant_bad_prompt_reason#, and you have been #mutant_bad_prompt_effect#", | ||
"mutant_good_prompt_reason" : ["a virtue", "a blessing", "a sign of supremacy", "a praise"], | ||
"mutant_good_prompt_effect" : ["get the best education possible. You go to #subject# class today.", "are treated as a #god#. You prepare for a holy ceremony."], | ||
"mutant_good_prompt" : "#mutant_good_prompt_reason#, and you #mutant_good_prompt_effect#", | ||
"mutant_bad_or_good_prompt" : ["#mutant_bad_prompt#", "#mutant_good_prompt#"], | ||
"mutant_prompt" : "In the #colony# you were born in, your strange condition was considered #mutant_bad_or_good_prompt# #end_sentence#", | ||
"mutant_context" : "#[character_type:mutant][item1:#mutant_condition#][item2:#mutant_condition#]apocalypse_context#", | ||
|
||
"pub" : ["pub", "bar", "louge", "saloon"], | ||
"pub_with_adj" : "#old_building_adj_opt##pub#", | ||
"leave" : ["walk out of", "leave", "go out of", "rush out of"], | ||
"mission" : ["mission", "quest", "assignment", "operation"], | ||
"device" : ["car", "truck", "motorbike", "motorcycle", "camper"], | ||
"target_location" : ["somewhere here", "in a far away #colony#", "in a nearby #colony#", "in a currently unknown location"], | ||
"elite_proffesion" : ["scientist", "captain", "mayor", "officer", "conspirator", "gang leader", "doctor", "journalist"], | ||
"somebody" : ["merchant", "stranger", "girl", "mercenary", "scavenger", "technician", "old friend"], | ||
"somebody_opt" : ["#somebody.a#", "#somebody.s#"], | ||
"with_somebody" : "with #somebody_opt#", | ||
"with_somebody_opt" : [" #with_somebody#", ""], | ||
"pub_action" : ["are sitting#with_somebody_opt#", "are drinking#with_somebody_opt#", "are watching some dancers#with_somebody_opt#", "are gambling#with_somebody_opt#", "are trying to make a deal #with_somebody#"], | ||
"old_building_adj" : ["old", "cheap", "infamous", "ravaged", "dirty"], | ||
"old_building_adj_opt" : ["#old_building_adj# ", ""], | ||
"leaving_reason" : ["feel bored", "realize that you have no money left", "need to get going", "get insulted by #somebody_opt#"], | ||
"headhunter_item" : ["#old_metal_adj_opt#knife", "#old_metal_adj_opt#machete", "#old_metal_adj_opt#rifle", "#old_metal_adj_opt#gun", "#old_cloth_adj_opt#gas mask", "#old_cloth_adj_opt#cloak", "#old_metal_adj_opt#handgun", "#old_metal_adj_opt#shotgun", "#old_metal_adj_opt#grenade", "#old_metal_adj_opt#binoculars", "#old_metal_adj_opt#scope"], | ||
"headhunter_action" : ["capture", "find", "kill", "round up", "murder", "assasinate"], | ||
"headhunter_status" : ["You #pub_action# in #pub_with_adj.a#, but you #leaving_reason#. You #decide# to #leave# the building.", "You are driving your #old_metal_adj_opt##device#. You go past many #abandoned_adj# #scaveged_item.s#. You arrive at #colony.a# and stop the engine."], | ||
"headhunter_mission" : "You are on #mission.a# to #headhunter_action# #elite_proffesion.a# named #character_name#. Your target lives #target_location#.", | ||
"headhunter_prompt" : "#headhunter_status# #headhunter_mission#\n\n#end_sentence#", | ||
"headhunter_context" : "#[character_type:headhunter][item1:#headhunter_item.a#][item2:#headhunter_item.a#]apocalypse_context#" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.